Do you guys have fun on your own games?
I finally did on my game, The Generic Western Shoot 'em up game. This game is FUN. I know, I know...I made it.
But a game HAS to be great when its owner has fun playing it. I ENJOY playing the game. Its FUN for me. I love it I love it I love it! I am so proud of myself!
Well, Do you guys have fun on your own games?
ID:192088
![]() Jul 19 2002, 7:34 pm
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![]() Jul 19 2002, 7:35 pm
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Considering I don't have games... Although I can see somebody like Airmapster having fun with shapeshifter.
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nope. I never can like something I make. Just like when I have to cook dinner for everyone, I just cant eat cause its not the same.
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Ensya always bored the dickens out of me (You know, it was already pre explored and I could do anything and all). But Distant World was somewhat fun. At least, I liked to play it. I think games are more fun when you don't know all the technical details to everything. That's why games with higher randomness factors are more fun, I think. I really need to get Distant World going again...Just need to think of more interesting things to do while you play.
I wonder if Lummox enjoys playing Incursion, or if Leftley and Lexy enjoy playing any of their games... Anyway, it doesn't matter now because I can't host anything I make. [Edit] Due to boredom, I shall now go down a long list of games I've fiddled with and explain how I feel about them as regards funness. In reverse alphabetical order according to my harddrive: Virtual Realms: Meh, hard to say. Since it is, after all, basically a player-built chatroom. Lets say a text-based Ensya with more for people to do? Maybe? The Thorp: Depends how well the monster AI would have turned out. If you know all the tricks to beat the AI right off the bat, it ruins the fun. The Campaign: I have no clue. Text World, aka First Version of FoomerMUD: Hard to say. It was fun to show off, but really didn't contain anything for me to do. Star World aka A Distant Universe: This had a lot of potential to be fun, I think, if I had managed to pull off self-contained colonies. I never could get that right, though. Still, it was fun to fly around looking at different combinations of planets and moons. It was also especially fun to fly around in an SSG-31 Foomerian Heavy Cruiser... Star Legacy: Extremely pointless. I mean, aside from searching through up to 10,000 planets looking for your favorite, there really wasn't much to do... RoboWars, Preprogramed Robot AI Combat Simulation: Never got past the concept stage, so I can't really say. FoomerTV: Pretty pathetic. I usually got stuck making up crappy stories that no one liked. But I don't know, the part with the whipping boy was pretty hilarious ;o) (I needed better icons, too!) Final conclusion: Distant World is my only fun game. If I can get some ideas for how to improve on the goals (I mean, keep your population happy until you can no longer build farms and housing fast enough to support them and they all die off is pretty bad) I'll probably work on it some more. |
LOL! Wasn't I the whipping boy?
As for the population: Resturants, Theaters, Muesuems.... or just a general Entertainment thing that randomly turned into something... |
Okay, the game sucks now. I just ran into lots of bugs, and I don't feel like fixing them :(
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Sariat wrote:
Well, Do you guys have fun on your own games? It really does depend on what kind of game it is. On my text MUD, it's not fun the least bit for me to play, because I know where everything is, and what everything does. :) As for Bizlof War, I can't get enough of it. ;D This is because having to fight other real people - as opposed to NPCs - removes the factor of knowing the game's coding (to an extent :P). |
If I ever write a game that I don't have fun playing, I drop it like it's hot.
[edit] Had lots of typos, I fixed em. |
FoomerTV: Pretty pathetic. I usually got stuck making up crappy stories that no one liked. But I don't know, the part with the whipping boy was pretty hilarious ;o) (I needed better icons, too!) I really say, bring this one back. I could make some icons for you, and come up with stories. I'm going to say this though, if you don't make it, I WILL make a game very close to this. |
I've always had fun on my "party games" (Assassins, Red Cap Trial, etc.)... not so much on my RPGs, until Hedgerow Hall, which is one of the main reasons I've kept working on it.
The key, I think, is to actually play the game. I have no special powers within the game... when I need to "cheat" in order to test new features, I make temporary alterations within the game and use a throwaway character. (Some players have been nice and honest enough to report when I accidentally leave huge piles of raw materials on the play map.) I try not to announce who my character is, so as to be just "one of the players", but since I tend to use vivid characterizations, when I slip up and mischannel, it sometimes becomes obvious. |