So im having a glitch where few instances when the player is saved during shut down, they wont get deleted. Why this only happens in rare occassions is very weird sense their isnt any if's in the shutdown process. For now as it seems like such a huge problem I just want to make an extra check when you hit someone. if their of type player and not a client destroy them. How would i do that?
just a quick fix on a larger problem
In response to Nadrew
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In response to Nadrew
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is you can see to transfer to a new player type, i did something probably weird. I made it so when the mob logged in he transfered his client to mob/player got deleted and than mob/player was able to login and do its thing.
This method may have caused problems |
client The default action of client/Del() deletes the client. Because the client is being deleted, the code below ..() is not being run. You just need to move the supercall below the saving action. |
For your "quick fix".