Here is some stuff I've done this year. I've bounced around doing some stuff for Beyond Skyrim Hammerfell and some byond project that probably won't get done. Lol.
Also, there is nudity in these pieces.
IFRAME: http://s72.photobucket.com/user/MightSiferis/embed/ slideshow/Sprites%202014/Works%20of%202015
ID:1919870
Aug 18 2015, 10:35 am (Edited on Aug 18 2015, 10:45 am)
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Aug 22 2015, 9:58 am
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Something of my race palette that I added.
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In response to A2J2TIWARI
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No offense but you been doing art to long to still need a mentor lol..
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Uh, cubes, cylinders, spheres, and then anatomy. Lol.
I'm eventually going to reduce the scale of all the race palette-if I don't decided to redo them because little nit-picky things(like those legs...or maybe not, ugh.)-and color them. Also, you can always use another person advice when doing this kind of thing. Though, I'm not sure about being anybodies mentor. Jeff Watts might set you straight on a lot of things. |
In response to Ganite
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Ganite wrote:
No offense but you been doing art to long to still need a mentor lol.. "A true master is an eternal student." |
In response to Candle_Jack_9000
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Candle_Jack_9000 wrote:
I've got the hair done for the all my base states, this is my isometric run cycle of the character so far. U draw A lot better than me I need more practice but ur run state's are a bit stiff and shaky I suggest leaning the body forward more, adding a slight twist to the head, animate the hair giving it a bounce and maybe less in between frames so it appears her legs are moving faster the chest also need to rotate with her arm a bit more. If ur doing male and female based I suggest making separate state's for each as that run state is a bit manly for a woman or just scrap it all and create a unisex base. |
In response to Southv2
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Yeah, I believe the shoulders and the hips probably could be pushed to create more contrapposto, I even thought about putting in a breast bounce. Lol. I know I might go back and add a hair bounce once I complete all the clothes. I feel I need another 2 frames to this to really make it smooth and solid but I don't want the extra work at the moment of another two frames. I've got a six frame walk and run, and I've decided to commit with the BOF4 walk-and-run frame count for movement. I think in total between the male and the female I've got about 500 frames counting some copy paste.
This is about all the progress I got with this characters clothes so far today. I might have more in the morning if I manage to not sleep tonight. Hopefully, the caffeinated tea I'll be brewing will help. Edit:Oh, sheeze, almost forgot I had an armlet-anklet-bracelet layer. And thanks for the critique. And thanks for the compliment A2J2. :D |
500 frames that's crazy lol you should just make a unisex base like Southend said. If you do so your more entitled to finish your project.
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In response to Ganite
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Oh, I know it's pretty crazy. I'm going do 500 frames on something like this guy, and then also make a gal or female version. I've gotta make another attempt at the body It's not feeling right. :S
And here are some of the races I've done: Still need to add wings to all the frames to this. >_>" Still don't feel satisfied with the ears or the colors. I wanted more of a silhouette. This is essential done. :D Need to put a tail on this salamander-mans bum. I have one more race for my race-palette, plant people, but that's a pretty simple recolor. :) |
Lol. The base is about 25 states, and actually looking back and trying to take your little bit of your warning I could just drop two and maybe more states. Because spear thrusting is like a punch and let my mild obsession with that the hand being in the right position to go. Maybe I don't need the super fast movement blur as part of the base. The thing that carries the most number of frames is movement because I did both a walk and run cycle of 6 frames. Everything else isn't that heavy on the frames being less than 4.
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