Thanks you YMIHere for your hex conversion library. With it, I have taken Iconmod to the next level. You can now make global changes to the entire palette, which makes things like day and night a snap. Not to mention... I can also do never-before-seen effects in BYOND like black and white and color inversion. Oh.. in case you didn't notice... I'm taking yet another crack at Maeva. Entirely my own system at this point. So far I have:
- Sexy new interface. Inventory system is entirely drag and drop. Interaction with items and mobs is done through clicking as well. Options are displayed much like... of all things, the Sims, but it's intuitive and user friendly.
- Taller Walls! Doesn't seem like much, but it looks a lot better. More things in Maeva are, well, bigger. More detail is a good thing though.
- One hell of an anatomy system. Iter Vehemens Ad Necem inspired me to allow dismemberment in Maeva. I've gone places I'd never dreamed of with anatomy. I can basically assemble mobs out of "parts" now. Parts have associated inventory slots and properties.
- Night and Day, complete with modified icons. This can be based on zones, as well, so some areas might have different "lighting" than others.
- Runtime map loading and saving. SwapMaps was an excellent library, but I really needed to make my own. I might not have as many features to it, but it seems to work a lot faster than LummoxJR's.
- A* Pathfinding... Again, Deadron's pathfinding library was great, but I needed a more efficient version for the amount of pathfinding going on. I really don't understand how mine is so much faster, I used the exact same algorithm, in any case though, pathfinding is in effect, and it works in all 3 dimensions. (Stairs, cliffs, etc)
- Mapedit mode, I'm not using DMPs at all anymore, so I needed to make my own map editor..... and I did. Hopefully I can use this to my advantage and host it for other people to create some maps for me.
Good things to come. I didn't really list everything here, but it's just to give some idea of where I'm at. If anyone's interested in potentially mapping for me, or contributing in any way to Maeva, I'd love the help. Music, icons, but most of all mapping would all help move this along a little better than the past 5 or 6 times ;)