Descriptive Problem Summary:
It seems like some specific objects consistently either do not update their appearances when their pixel_x/y values are changed or simply go visible. I'm not sure why it works for some and doesn't for others, but I can provide a testing environment if needed (ie Severed World).
ID:1918499
Aug 15 2015, 10:30 pm
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Resolved
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Aug 15 2015, 11:08 pm
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If you can simplify this down to a simple test case, that would help a lot.
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Doohl wrote:
Descriptive Problem Summary: In addition to this, animating pixel_x/y in the webclient produces some quirky behavior. You'll notice the animation skips to the last frame instantly, while still playing through the animation. A code snippet in which I discovered this: proc/stun_graphic(turf/effect_loc, atom/movable/ref, fade_time = 10) Edit: The issue I'm encountering seems to have to do with the appearance variable; the behavior described above doesn't occur when I don't add an appearance to the animated atom's underlays/overlays. |
Lummox JR resolved issue with message:
Overlays did not carry over the pixel offsets of their parent appearance. |
Do you have a demo that shows this issue? The code FKI posted did show a problem in pixel_x/y positioning, and that was indeed fixed.
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Sure.
for(var/i = 1, i <= 30, i++) The player's appearance does not seem to update when they're standing still, but if they're moving it will. [Gif] demonstrating this behavior. |
I've moved the "not fixed" post to its own thread (id:1924039) so it can be dealt with separately.
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