Not sure if you meant to respond to someone else, or...
I'm not sure what your post means in response to mine, if it's not in error.
In response to Ter13
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I'm not sure what your post means in response to mine, if it's not in error. I agree that pepperoni and pineapple is the superior choice for pizza topping. |
In response to Ter13
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You never lied.
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I've never had a problem with the classifieds. I posted a job for an artist and had four contacts in about a day. I'm still getting skype contacts from it too. Ate you offering compensation or?
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In response to Kats
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Kats wrote:
Kozuma3 wrote: Sorry, I meant 20fps |
I know I'm late to say this but I was holding back until it was okay.
If you blur stuff or use gradients of any kind, regardless of its purpose, you end up with thousands of colours which don't fit the rest of the game's art style. Higher number of colours translates into a contrast through detail. A person's eye will always naturally be drawn to contrast. Pixel art has to be deliberate, it is called pixel art because you're supposed to control it down to the level of it's pixels. Every choice is made to represent your message visually, as accurately as your limitations allow. When pixeling turfs, it's often the goal to keep the contrast as low as possible so your attention is drawn to the characters and items instead of the floor they are walking on. I am not being a purist when I say this kind of stuff, it's the fundamentals of the medium. |
In response to Kumorii
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There's not a problem finding people.
Finding reliable people-bit different. lol |
In response to Gunslung
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Gunslung wrote:
I know I'm late to say this but I was holding back until it was okay. When you take a large texture and drop it down to 32x32, even with an added gradient, you're at maximum 1,024 possible colors inside that 32x32 image. The process I use while creating the tiles explicitly limits the color palette to 32 maximum pre-defined colors, even with gradients included. |
Classic games generally ran at 60FPS. The Gameboy, the NES, and the SNES all ran at 60FPS.