This is badass I had no idea parallax scrolling was even possible with this engine. How are you doing this?
Well, I've got three things at work. Two images attached to the player mob, and a screen object as a backdrop.
The layering order, from lowest to highest is:
screen object > image B > image A
The screen object is basically just a solid color for the sky.
Image B is of the thinner pillars, and image A is the thick pillars.
Image A is set to move at a rate of 30% of the client's view (compared to the map), and B is set at 25%
The Y value for both moves only very slightly, at like 10%, because it's not as important.
The idea of what these are, specifically: The pillars are actually towers, and they were once gigantic colonies that people on this world lived on centuries ago. The robot is currently in one of these towers, and can see the others in the distance through gaping holes in the walls.
They're supposed to be dozens of miles tall and a few miles thick.
One in the background can be seen slanted, as it fell, but the support system for these towers is so strong and robust that it didn't collapse completely, which explains why the others are standing even after hundreds of years of disrepair.
I am glad you like it! Seriously. The game was made in Game Maker.