Jun 15 2016, 12:20 pm (Edited on Jun 15 2016, 1:19 pm)
In response to Ter13
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dreams dont come true what is this sorcery?
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In response to Ter13
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Ter13 wrote:
Not sure I follow. I haven't tried UE4 because they don't have C# bindings. =( I'm terrified to get into C++. Pointers, Manual Memory Management, Memory Leaks... Maybe I'm being over-dramatic but it seems like something I don't want to venture into. I look at it like the pit of oblivion. EDIT: With Microsoft acquiring Xamarin maybe we'll see C# bindings in the future? I believe there was a project that added bindings for UE in the past but was shutdown due to the fact that Xamarin required paid licensing or something. |
Maybe I'm being over-dramatic but it seems like something I don't want to venture into. I look at it like the pit of oblivion. You really don't have to worry about it. Unreal implements reflection structures for you to make garbage collection and memory management easier. https://wiki.unrealengine.com/Garbage_Collection_Overview Anyway, with the ability to compile Kismet into C++ there's very little reason to actually write code for content and the engine's got damn near everything you could want to write at the engine level. |
Old:
New: Updated the tiling in the Facility area to match what appears in the Tower area, while also keeping it's own theme. |
In response to Bravo1
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Bravo1 wrote:
Old: That's a nice set of cogs you have there. ;P |
I'll just leave this bit of code here...
animate(src, pixel_x=100, time=20) |
In response to Lummox JR
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Lummox JR wrote:
I'll just leave this bit of code here... animate(src, pixel_x=100, time=20) Looks great i totally know what it is im reading |
In response to Ghost of ET
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It's a flag that allows multiple animate() calls to play at the same time.
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I would've recorded a .gif to show a mob animating along a spiral path, but it turns out when it comes to that I'm lazy.
Although the code above is just moving in the X direction while bouncing up and down in Y. |
In response to Reformist
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It's a flag that allows multiple animate() calls to play at the same time. Ohhhh okay xD. Also hi reformist ltns. I would've recorded a .gif to show a mob animating along a spiral path, but it turns out when it comes to that I'm lazy. Will i be able to use this for interactive cutscenes? Or am i thinking of something else? |
So a couple of weeks ago in one of our devlogs we showed our visual climax scene for LoF's tutorial/ prologue.
Sullight originally wanted to animate the entire thing by hand but it ended up being far too much work for what it was worth. And with some fancy camera work we achieved this. It was alot less work in the end. |
Oh shit, it's the extremely tall minotaur smashy smash man!
I will donate $10 to your project if you really name him "Smashy Smash Man". |
In response to Pixelcomet
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Jesus that's good.
I wish I could hire you for work on Lux, but unfortunately you've got your own project going and I don't want to take resources from what is shaping up to be a very nice looking game. Keep up the awesome work! |
@Bravo I'm still open to commissions.
@ET: I'm so tempted to take you up on that offer, that's more than a week's supply of ramen noodles. The colors still need some tweaking though I'm feeling like it's a tad too much blues. |
In response to Pixelcomet
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that's more than a week's supply of ramen noodles. tf? where i go to too buy ramen 10 bucks would get me 1 bowl + a drink O.o. Where do you buy your ramen Dx? i need to know!! |
In response to Pixelcomet
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That's a really sweet camera effect. How'd you do that?
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In response to Lummox JR
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If i had to guess i would say there are 3 or 4 layers and he is moving them... i think. Unless you meant how is he actually able to do that well ill just keep my mouth shut and uhh stop trying to get in on the conversation :D. herp herp herp.
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