In response to Kumorii
I don't know why the hud elements bother me so much when everything else fades out more.
Well, the ember skill is about finished. I'll still go back and clean up the scorch marks and everything but here's the first tier 1 magic skill! (:




Something I started working on last night. AI is still pretty basic and its all automated. Only control players would have over the blade is customizing it with parts and "bitbeast" to change its behavior.
In response to Ganite
Ganite wrote
Something I started working on last night. AI is still pretty basic and its all automated. Only control players would have over the blade is customizing it with parts and "bitbeast" to change its behavior.
No no no No no u dirty dread slut I wanna make a beyblade game gtfo with that garbo
In response to Southv2
What.
In response to Southv2
2 bad and you late i cut my hair o.o
Wat?
In response to Ganite
Ganite wrote:
2 bad and you late i cut my hair o.o
Omg... Ur lying I gotta figure out my Skype password and see this.

My little man's growing up.
In response to Southv2
lmao sadly no pics yet and ya you needa get on skype so I can bug you about joining me lmao
Update

Beyblade AI
    proc
AI()
while(src.health>0&&is_blading)
walk(src,0)
if(Target)
if(attack_type == "Defensive")
if(health<max_health*0.3)
if(prob(10)) walk_away(src,Target,5,2)
if(prob(5))
walk_towards(src,Target)
else
if(prob(10)) walk_away(src,Target,5,2)
else
if(attack_type == "Attacker")
if(health<max_health*0.2)
if(prob(5)) walk_away(src,Target,3,2)
if(prob(10))
walk_towards(src,Target)
else
if(prob(5)) walk_away(src,Target,3,2)
StepRand(src)
sleep(world.tick_lag*1.5)

Still very basic and incomplete I plan to change all those if(prob()) into something else eventually... But yea progress!


Me: Card Game

Ganite: Na that's lame.



20 hours later.


Ganite: I got it it's perfect Beyblade.


Me: ... Why didnt i think of that :c.
In response to Ghost of ET
Ghost of ET wrote:
Me: Card Game

Ganite: Na that's lame.



20 hours later.


Ganite: I got it it's perfect Beyblade.


Me: ... Why didnt i think of that :c.

:D
Wait, card games are lame, and spinning top battles that you can't control are cool?

Son, we need to have a talk.
You can control the way they behave based on the parts you equip it with and type of model you have. Also will have commands the player can use such as dash and jump that effect the blade. Thats if I get that far this is just something I'm working on when I don't feel like touching DVO. Not meant to be anything serious being the main reason battles are automated.

EDIT: and yea I don't do card games not my cup of tea I liked Yu-Gi-Oh when I was younger, same with Beyblade.
In response to Ganite
looking good
K

EDIT: cause I play automated games other the one I'm making right now. Makes total sense.. Appreciate if ya stop talking like ya know me.
In response to Ganite
How accurate are the physics behind your Beyblade stuff? How versatile are the attachments? You should consider a bigger arenas, too. Like, just make a straight up battle-tops arcade game with lobbies and such and a full-screen arena. I would like to see different arena types with different unique effects on gameplay. I could see it working well with BYOND. (:
In response to Kumorii
Right now its pretty basic all I got for the AI is the code snippet I showed so far lol. But I plan to do more based on parts and such you equip to the blade. And yea the arena is small just using stuff off of google right now.. Thought about doing it with map instancing and have them go to another map but I didn't.. I don't know what I'm going to do with this I don't really have any big plans for it other then something to touch when I'm bored.
In response to Ganite
Are you using angles or just directions for that.
In response to Avidanimefan
Explain what you mean? I'm actually changing it up right now going by what everyone has said. Giving players some control over the blade + moving it to another map for a bigger arena.
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