w3schools has a pretty basic rundown of JavaScript. It's pretty helpful as a reference.
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In response to Kats
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Kats wrote:
w3schools has a pretty basic rundown of JavaScript. It's pretty helpful as a reference. I absolutely love w3schools. They're great. |
Decided to incorporate some CSS filters into our cutscenes:
http://i.imgur.com/Ny7fXd7.gifv Ignore the shitty FPS and partial lack of autotiling (just to make starting up the game for me faster) |
In response to Doohl
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It just looks sexier every time I see it. :D
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In response to Avidanimefan
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Avidanimefan wrote:
Dem density blocks tho. <3 see that blue roof house :P i made that lol |
I know I had promised a demo update a couple days ago but I've been working on getting a small quest together that will give more of a taste of what questing gameplay will be like. In the meantime, have a screenshot of Cape Origin! (:
Pardon the shadow awkwardness. I'll be looking into a better shadow alternative soon. (: |
In response to Kumorii
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looks good and the shadows arent bad
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In response to Kumorii
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i like it i just wish it would look like a lot of rain unless thats rain drops
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In response to Alienx26
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too much water can ruin a game
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In response to Zagros5000
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i think it makes it realistic but that doesnt look like rain it actually looks like its sprinklig
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In response to Zagros5000
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With thick rain sprites like that, yes, but overall, if you use small, very transparent raindrops, it provides better ambiance.
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In response to Kumorii
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Kumorii wrote:
I'm also working on adding weather effects and so far rain is done: Looks good for a light rain, though it does look like he's carrying a little red umbrella. ;) |
In response to Flick
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hes not he has a pipe
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The intensity of the rain is easily adjusted. (:
I'll report back with smaller raindrops soon. |
In response to Kumorii
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smalle huh? i thougth they were small already
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Click on the image. It'll take you to his wikipedia page.