In response to Flick
It was after a few tries, actually.

Why is this happening though?

Shouldn't the RAM be released once all the states and frames are no longer in use?
Is it using images? Cause there was that whole memory leak thing Lummox just fixed that occured when new() was used with images.
Ohhh now i see bug with buttons after kill oponent...



Now i starting to give new icon for buttons, and maybe some combo count system... hmm good idea. :D
In response to Bravo1
Bravo1 wrote:
It was after a few tries, actually.

Why is this happening though?

Shouldn't the RAM be released once all the states and frames are no longer in use?

Yeah, it should be, but I need to go through and make sure I'm releasing all references to all icons created. It's still pretty messy so I wouldn't doubt I missed something.

In response to Toddab503
Toddab503 wrote:
Is it using images? Cause there was that whole memory leak thing Lummox just fixed that occured when new() was used with images.

Nope, no images. Just icons. Some of the things I'm doing in there really make no sense though. I mangled it from Kat's base, and was just throwing things in as they came to me, often without really taking out the old methods... I'll try and take a look at it tonight or tomorrow.

Inspired by Kidpaddle45, my soccer game currently on development

https://www.youtube.com/watch?v=Kl-wSq0tevM

Some missing animations are still on development.
Kidpaddle always a source for inspiration, but can never seem to get shinobi online running for those who is desperately waiting to play QQ.
In response to Tacurumin
Awsome! I can't wait for this.
Added cropping to Particons.

It's a convoluted mess, but it works.


Finally got this working.
Working on a text game. Got rooms to connect with each other and allow players to move between them.

In response to Flick
This thing gets cooler and cooler every day you work on it. I'm sure you have plans for auto-cropping as well. That would be extremely handy.
In response to Kats
Kats wrote:
This thing gets cooler and cooler every day you work on it. I'm sure you have plans for auto-cropping as well. That would be extremely handy.

Done and updated :) I also changed the color shifting to allow for adding or subtracting color using three vars instead of one. And just a warning to anyone using this, make sure to put your own particles into a seperate .dm file so they don't get overwritten when the program is updated.
In response to Tacurumin
Tacurumin wrote:
Inspired by Kidpaddle45, my soccer game currently on development

https://www.youtube.com/watch?v=Kl-wSq0tevM

Some missing animations are still on development.

Looks great. Glad to see someone else working on a soccer game. Now I've got competition ;)

Best of luck and keep us updated.

Ghost of ET wrote:
Kidpaddle always a source for inspiration

Thank you
Kind of a waterfall looking thing...

Icon saved at 2/1, 1/1, 1/2, and 1/4 sizes.
Please turn it green and put some kernels of corn and half-digested shrimp in there, and it'll look like my morning.
In response to Ter13
Ter13 wrote:
Please turn it green and put some kernels of corn and half-digested shrimp in there, and it'll look like my morning.


-Pats ter-
Hope you feel better as soon as possible D:.
In response to Ter13
Ter13 wrote:
Please turn it green and put some kernels of corn and half-digested shrimp in there, and it'll look like my morning.



Sorry. Hope you feel better soon.
Mild case of the food poisoning. Cheers for that gif, Flick.
Hey Flick, do you think your program could be modified to make things like bushes and trees? (the particles used wouldn't clear out ever frame as to give that 'solitaire' effect).
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