In response to Kumorii
Kumorii wrote:
The intensity of the rain is easily adjusted. (:


I'll report back with smaller raindrops soon.

Any libs for that shooting system :o ?
ai final


everytime you see me use a wooden sword means i did a combo btw.
In response to HaxRp
HaxRp wrote:
Kumorii wrote:
The intensity of the rain is easily adjusted. (:


I'll report back with smaller raindrops soon.

Any libs for that shooting system :o ?

No, however you could dissect it from the games open source.
It probably seems like I died or something due to my inactivity and such, but really I'm still working everyday in BYOND. I have been updating RP Infinite quite often, and just today I built a dungeon randomly generated room system. That little "lag" that happens before a door opens is just for effect. Creating the actual room takes no more than a millisecond if even that.



Really, I've also been programming somewhat less the past few weeks. Been trying to focus on my art skills so I'll be able to make amazing art for amazing games. And really, I gotta say, I didn't know I could make the kinds of art I can now (not shown in that gif lmao), but soon I'll post some work in the Art & Music section!
In response to Konlet
Any news on eureka :D?
In response to Ghost of ET
We're remaking most of it aside from the graphics again. We probably won't show it off until we have some real progress done, so don't be expecting news on it until maybe February.
In response to Konlet
Okay :D.




O.O we? You have someone working on it with you :3? Can i help to??
In response to Ghost of ET
Well, there's a couple concept designers along with myself. Kozuma's still there for me whenever I need advice or help, too. Anyone really can help by leaving suggestions on the hub or PMing me about it.
In response to Konlet
Okay :c
In response to Ghost of ET
Shhhh. *hands you DM* don't let ur dreams be dreams
use dream maker today

^ actually plans for Shia to do a BYOND commercial
In response to Konlet
I still don't know how to use dm >.<.
In response to Ghost of ET
Learn C# as a first language and take some Unity 5 tutorials. You'll be set.
Can't reach that ledge?

Not anymore!



The third "double jump" is actually two single jumps. The frame where I touch the ground got cut off in the gif recording. That's why you don't see the blue jet firing on that one.
You should have an aimable weapon that can also function as a double jump. Like maybe it could propel you along any vector that isn't necessarily straight up. Could make for some interesting jumping puzzle mechanics.
grapple hook
In response to D4RK3 54B3R
I was thinking of doing that as an alternative to allowing crouching while jumping. Essentially, in order to get through tight spaces that don't have a floor next to them (which you could just crouch through). Since you can't crouch in mid-air, you could fire a projectile which would teleport you to the spot it hits.

It would require precision to use, and it'd have a limited range (to prevent abuse), but I figured it'd be a neat mechanic.
In response to Kumorii
Kumorii wrote:
HaxRp wrote:
Kumorii wrote:
The intensity of the rain is easily adjusted. (:


I'll report back with smaller raindrops soon.

Any libs for that shooting system :o ?
Where can I find that?
No, however you could dissect it from the games open source.

In response to RoxasX-San
RoxasX-San wrote:
Learn C# as a first language and take some Unity 5 tutorials. You'll be set.

Im already taking classes for c++
In response to HaxRp
Setting random colors and using animate() on color makes my gif-size sad.

20mb gif incoming.

http://i.imgur.com/mbwdart.webm


Can't embed since website is a stoopid.
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