In response to Bravo1
Maybe even a "Set Tag" context menu option.
In response to Kaiochao
Kaiochao wrote:
Maybe even a "Set Tag" context menu option.




This does not bode well.
In response to Bravo1
Bravo1 wrote:



This does not bode well.

Why is this room suspiciously larger than the rest?

Why are there all of these convenient health and ammunition items here?

This seems like a conspicuous place for the game to autosave...

Where did the music go?...

Oh, wait, there it is.

... That's an awful lot of bass...
Looks like a boss fight area to me.
In response to Ghost of ET
same that's what I thought xD
Could look like a save area as well if those uhh bar thingies didnt go down all menacingly.
In response to Bravo1
Bravo1 wrote:



This does not bode well.

dun dun dun dun.. *scary*. lol put a hard boss in there bravo!
Make the player have to travel through the inside of the tunnel like in Mario
I need to manage my files a bit better, this is getting ridiculous.

Still working on my BigInt library, but I decided to switch to two's complement representation rather than dealing with sign bit stuff, so I've had to rework my algorithms a little bit. All seemed well, and I was running a bunch of test data that was going fine, until out of the blue I found two numbers who were adding to an incorrect value, and I haven't been able to figure out a way to replicate it with smaller numbers.

This fact is very unfortunate, because these numbers have about 1100 decimal digits, so doing a step-by-step, pen-and-paper run through of the algorithm to figure out where things are going wrong is not very feasible...
Bravo1, how I organize mine:

In response to Lavenblade
In response to Somepotato
In response to FKI
FKI wrote:

Such neatness.
In response to FKI
that would get so irritating lol
Little voice in yut's head: Pst yut you did that bad ass opening scene yet for epoch


Yut: I'm working on it DX.
In response to Zagros5000
Zagros5000 wrote:
that would get so irritating lol

In response to Bravo1
Yikes. I just use one folder for music, one for sound effects, one for graphics, then a subfolder for mobs, maybe one for equipment if there's a lot, one for terrain (turf/objects), one for HUD/GUI, and maybe one for misc if need be. All the code and such stays out of folders, pngs and such usually go in the graphics folder without a sub folder.

As for Yuts concern, I simply do not make the folder until I have at least one thing for it.
Making a spontaneous card game.

So far it has two things:

Blue and the ragequit button

Page: 1 2 3 ... 82 83 84 85 86 ... 349 350 351