![]() Nov 17 2015, 11:09 am
In response to Bravo1
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Maybe even a "Set Tag" context menu option.
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Bravo1 wrote:
Why is this room suspiciously larger than the rest? Why are there all of these convenient health and ammunition items here? This seems like a conspicuous place for the game to autosave... Where did the music go?... Oh, wait, there it is. ... That's an awful lot of bass... |
Could look like a save area as well if those uhh bar thingies didnt go down all menacingly.
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Bravo1 wrote:
dun dun dun dun.. *scary*. lol put a hard boss in there bravo! |
Still working on my BigInt library, but I decided to switch to two's complement representation rather than dealing with sign bit stuff, so I've had to rework my algorithms a little bit. All seemed well, and I was running a bunch of test data that was going fine, until out of the blue I found two numbers who were adding to an incorrect value, and I haven't been able to figure out a way to replicate it with smaller numbers.
This fact is very unfortunate, because these numbers have about 1100 decimal digits, so doing a step-by-step, pen-and-paper run through of the algorithm to figure out where things are going wrong is not very feasible... |
Little voice in yut's head: Pst yut you did that bad ass opening scene yet for epoch
Yut: I'm working on it DX. |
Yikes. I just use one folder for music, one for sound effects, one for graphics, then a subfolder for mobs, maybe one for equipment if there's a lot, one for terrain (turf/objects), one for HUD/GUI, and maybe one for misc if need be. All the code and such stays out of folders, pngs and such usually go in the graphics folder without a sub folder.
As for Yuts concern, I simply do not make the folder until I have at least one thing for it. |