In response to Doohl
You made that output in DM or javascript?
I know Kozuma, I was talking about Doohl's output
In response to Kaiochao
Kaiochao wrote:
Aaiko in the Skype chat told me to make a high quality polished shooter game. As a result, I spent an hour on what may be the most important part of any game: mouse interaction detection stuff with a super fancy dynamic cursor.

Shooter game.. When i saw Rushnut's slow eye script, i started think about call of duty 2 in BYOND. In past i played in cod2 a lot of time... i see... Carentan map in 2d with raifles... but in 2d is posible to do more than 1nd flors in buildings?
More Progress :)





In response to BlackProgrammer
Ide like to know aswell
In response to Kozuma3
Kozuma3 wrote:

Warning: Variable defined but not used 'Int'
5/6 hours of work

var("exp",$0)
var("mexp",$80)
var("level",$1)
var("time",$10)

:("Loop")
print("You punch the log..")
sleep(time)
add("exp",$4)
print("Your exp is now [exp]/[mexp]!")

if("exp",">=","mexp","LevelUp")

goto("Loop")

:("LevelUp")
set("exp",$0)
add("level",$1)
print("You're now lvl [level]")
if("level","==",$10,"END")
goto("Loop")

:("END")
print("You're now strong enough to take on the mighty lummox..")
return("Done!")
In response to Kaiochao
Kaiochao wrote:
Aaiko in the Skype chat told me to make a high quality polished shooter game. As a result, I spent an hour on what may be the most important part of any game: mouse interaction detection stuff with a super fancy dynamic cursor.

Looks great, but you should make it so that instead of building a square it uses the same icon but scaled up, turned into solid white and alpha'd down.
HUD mockup! Very WIP, layout is defo not finalized, most likely going to move your characters health and info to nearer the skills down in the middle and use the top left hud for your target instead. Also this is for 720p, instead of using stretch to view making everything look horrible, we're going to have two seperate HUDs designed for 1080p and 720p, since I assume they're the two most common resolutions. All credit to Hebrons of course <3



Updated slightly!

Created a time system in my scripting language I made last night.

#main(
include("Vars")
:("Loop")
sleep(time)
include("Time")
print(" [hh]:[mm]:[ss] ")
goto("Loop")
return("Done")
);

#Vars(
var("time",$1)
var("ss",$0)
var("mm",$0)
var("hh",$1)
var("TOD","am")
);

#Time(
add("ss",$1)
if("ss",">",$59,"AddMinute")
goto("End")
:("AddMinute")
set("ss",$0)
add("mm",$1)
if("mm",">",$59,"AddHour")
goto("End")
:("AddHour")
set("mm",$0)
add("hh",$1)
if("hh",">",$12,"ResetHour")
goto("End")
:("ResetHour")
set("hh",$1)
goto("End")
:("End") return("End of program.")
);


browse("<center><b>[Homepage]</b></center>")
tbl()
col() row() browse("Welcome, <u>[name]</u>!") -row() -col()
col() row() browse("This is in very early testing c:") -row() -col()
-tbl()
view() return()
Very nice scripting language Kozuma3. I've been working on something of my own as well, but not anything DM related.

I have actually just begun work on the first assembler for my virtual machine. Currently a console application as I need to develop a ROM for it (since I'm at a point where I need to start handling the DOS portion like an actual program).
Skeleath breif sketchup storyboard.

Originally there existed nothing but balance. Balance between forces too powerful, too vast and too immeasurable to comprehend. Unfortunately for balance, a tiny brief nudge can cause a slide. A slide not immediately obvious, but one that is gaining momentum.


After two millennia of balance within the world of Skeleath, something has begun pulling strings. Kings have begun going mad, usually docile monsters have become corrupt and hostile, and vicious cults have sprung up worshipping what they call The Sirens. The powerful forces which originally painted the universe are fading, their power slipping away. The other end of the spectrum is gaining strength, the balance is breaking. Knowing that they cannot prevent the slide, knowing that their billion eon reign as the counter to all that is hatred and evil in the world is over, The Protectors have only one option left. A leap of faith, to prevent the descent into madness. To pass their unfathomable power down to their creation, and hope that the mortals they so desperately love, can fix the scales, and once again bring stability to a quickly vanishing era of balance.




Do you think I lay it on a little bit too thick when writing? Idk.
In response to Rushnut
It seems okay to me, but a sketch up for a story doesn't mean a whole lot. All you really get is whether it is definitely terrible or not, rather than if it's definitely good or not; i.e., the details are where that decision is made.

I also hate the name "Skeleath", but I'm extremely finnicky about those sorts of things.
In response to Popisfizzy
Popisfizzy wrote:
It seems okay to me, but a sketch up for a story doesn't mean a whole lot. All you really get is whether it is definitely terrible or not, rather than if it's definitely good or not; i.e., the details are where that decision is made.

I also hate the name "Skeleath", but I'm extremely finnicky about those sorts of things.

Thanks, I understand what you mean by terrible or not, so if it's not terrible, that's good. It's just supposed to be a backdrop for the finer details, but you can't have finer details without a backdrop. Need to give my concept artist a feel for the world, so when he starts he can unify everything to have the same sense about it.

The name is out of my control :p
I was waiting on my computer to finish it's 112 updates, I decided to doddle out a rendering of one potential character for my project.



Sorry for the terribly inconsistent background compared to the art itself, but I had to do something to get it off of the dirty page and add more contrast to the image.
In response to Kats
Nice, reminds me of:
In response to Inuyashaisbest
I guess the idea of the "gentleman hunter" is a bit of a trope to the cyberpunk genre, but regardless, it's fun. That mustache is just majestic, though.
Well, I see your scripting language and post mine I wrote a few weeks ago



Although I'm very proud of it I love to see other people make scripting languages in byond.


The "Aberrant" enemy is nearly done and I've begun working on the area it hangs around.
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