BRAVO


KAIO JUST SHOWED THIS


WE'RE ALL GOING CRAZY WTF

It's efficient.


AND MULTIPLAYER COMPATIBLE WITH COLLISION HITBOXES RUNNING AT BUMARSE CPU.

This is incredible.
Something looks off about those tanks i just can't put my finger on what :C.
In response to Ghost of ET
Ghost of ET wrote:
Something looks off about those tanks i just can't put my finger on what :C.

They look off when running on my machine but look better on Kaiochaos. I assume It's beacuse I use software rendering and he uses hardware, or differences in machines
Kaiochao's tabletop game progress. Log training is officially in!


In response to Rushnut
lol^
In response to Rushnut
uh what
this is clearly the new naruto game
In response to Konlet
Konlet wrote:
uh what
this is clearly the new naruto game

Naruto Table Top Adventures
Hey so I've been working on a atmospheric system.

You also take damage if you've not had enough air but I'm not showing that in these gifs. CPU usage even on large maps with lots of gass clouds is sitting at around 0.02 on average% so I'm pleased.

Blue Vents = Air In
Yellow Vents = Waste out

~ Gas is invisible



~ Gas is visible
In response to Zecronious
Looking good!
In response to Zecronious
Looks great. Told you alpha was the way to go.

Progress on my on-screen chat, scrollbar is done, along with multiple chat channels. It's all so flexible, can't wait till I have a real font. Just gotta plug the new font in and it should work fine.

In response to Rushnut
"Just got to ... Should be fine."

Famous last words.
The morning after starting this tabletop simulator (hub), I fixed it so that drawing on multiple papers will only draw on the top-most one.

(ignore the screen recorder recording the cursor in the wrong spot)


Fallout and Halo have taken over my life, but I still get some stuff done. Decided to work on details.

Made the enemies eyes look a bit more eye-like, changed the projectiles for the default weapon, added hit effects to the projectiles, added a bit more variation in foliage. Gave turning the character a little bounce to show it's turned. Small details mainly.

The default blaster-type weapon is also no longer linked to a default fire rate. Click like crazy to fire faster. I'll eventually add an upgrade for charged shots, but they'll likely be special, like slower homing shots that explode on contact. We'll have to see.

I think the next thing to work on is getting pickups working and then perhaps getting a hud set up.

Once those are working I'll look into creating cut-scenes, and perhaps boss fights, but those are very far away at the moment.
In response to Bravo1
I can tolerate you dropping your tank game only if you keep going with this one. It looks great so far!
It does look great so far. But i can't be the only one who thought they watcher's eye looked better before ;)??
Thank you Todd for helping me get things looking better.

In response to Zecronious
Looking good!!
In response to Zecronious
Nuddeee
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