In response to Ishuri
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Ishuri wrote:
Exentriks Gaming wrote: Okay then... |
In response to Bravo1
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That looks very smooth :O
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In response to Ghost of ET
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Ghost of ET wrote:
That looks very smooth :O I just realized the parallax scrolling broke because I messed with the star/moon positioning. |
In response to Bravo1
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Bravo1 wrote:
I just realized the parallax scrolling broke because I messed with the star/moon positioning. I actually made a remark here that you might want to take into account regarding that. |
In response to Popisfizzy
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Popisfizzy wrote:
Bravo1 wrote: Well the scrolling in these games is usually greatly exaggerated. Without any scrolling at all, it's difficult to tell if they're structures in the far background or if they're part of the walls right next to the player. |
In response to Bravo1
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Well, what I mean is have the distant background fixed, i.e. the eclipsing sun and towers fixed. Meanwhile, in the 'near background' have stuff that are supports for the tower you're in. As it stands, your own tower appears to be flat and one dimensional, rather than this sprawling, three-mile-in-diameter structure it should be.
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Welp. I went ham on making my chat more efficient, and with the same amount of text as the above screenshot, new profiler looks much more sensible.
Funstuff. |
In response to Popisfizzy
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Popisfizzy wrote:
Well, what I mean is have the distant background fixed, i.e. the eclipsing sun and towers fixed. Meanwhile, in the 'near background' have stuff that are supports for the tower you're in. As it stands, your own tower appears to be flat and one dimensional, rather than this sprawling, three-mile-in-diameter structure it should be. Well the towers don't have supports on the outside. There aren't cables or anything like that. Besides, I imagine things look flat and 2D regardless, but they'll look that way even moreso without any kind of moving background, but there's nothing really to show except for the other towers. I do feel comfortable with greatly reducing how much they move across the screen, but making them static would give me nothing to move otherwise. |
More progress! MouseWheel scrolling whilst hovered over the chat will now scroll through it!
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after debating to post this or not I decided, why not?
an original game in the making. |
In response to Ganite
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Very good bro, keep it up !
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In response to Ganite
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*looks with eyes intently* DVO tho, where it at?
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In response to Edit Nero
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ask keith about them maps he was suppose to do 2 months ago.
decided to do soemthing original though and to work with some other people then my last team. because they weren't as driven as me.. they only worked when i was around.. but who knows DVO is in a state where it can see light but unfortunately I rather work on this now :) |
In response to Ganite
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Something looks off about that wolf. Is it ceneterd??
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In response to Ghost of ET
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it isn't lol
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In response to Ganite
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I will play your game if you give me the ability to turn into a wolf.
Edit: You should tots make this game hunter vs vampire like ive been suggesting for nearly a year now e.e |
Kaiochao showing us off some of his stuff when he just throws this at us like it's nothing. This is in DM.
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In response to Rushnut
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Rushnut wrote:
Kaiochao showing us off some of his stuff when he just throws this at us like it's nothing. This is in DM. If I didn't see it and the codez for my own eyes, I wouldn't have believed it. And yes, he did just throw this at us like nothing. You or Zecro just questioned the possibility of rotating the map then Bam. :v |
animate