
Flowers coming soon to a gif near you! I've gotten building interiors working properly, although most of my time lately has been mapping but I want to jump back into getting dungeons up to speed so I can start getting some actual gameplay going instead of framework stuff.
This is kind of the point of BigInt.
1: Make numbers about the 32int limit accurate, which is somewhere around 2 million. At that point all numbers in BYOND start to get muddy.
2: Make the hard-coded limit of 10^34 no longer, well, exist. You can go further, a lot further.