Last for now, heading to work. I know it doesn't look much different, but I'm trying to add some color shifting to the particles as well.
Looks Great!~
In response to Flick
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Flick wrote:
Last for now, heading to work. I know it doesn't look much different, but I'm trying to add some color shifting to the particles as well. Looks Great!~ |
Since everyone is posting dbz style combat, here's the old combat system for SpiritAge Rebooted (Spiria)
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In response to Ishuri
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Bit depressing when things like this never see the light of day. :(
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In response to Ishuri
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Awesome! What does the current system look like?
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In response to Ishuri
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Now that's dope.
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In response to Ishuri
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That is bad ass, and so inspiring... But for the wrong project! Darn it, Ishuri, don't inspire me for projects I'm not working on right now! Lol
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In response to Ishuri
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That looks pretty fun! :)
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Screen Shaking included for more 'impact'. There's also a quick time event (or whatever you call these sequences) for the players.
And this is nothing special, just shows "seamless" world travel. |
In response to Bl4ck Adam
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Beams should not have shadows as they are a light source.
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In response to Bl4ck Adam
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Fevablista is that you q.q
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In response to Marekssj3
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First
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In response to Marekssj3
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#2
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In response to Marekssj3
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I'm a fan of the 2nd UI. It looks cleaner to me. Edit: Then again, I know little about UIs (So that that with a grain of salt)
Ishuri wrote: Beams should not have shadows as they are a light source. Right! As of now, everything spawns with a shadow by default. I just need to set flags to remove them. |
In response to Super Saiyan X
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It's true. If i do something, and i have got some fans/ player I start work on my own tiles ...(this tiles are onty dbz's remake by my....)
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In response to Marekssj3
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First one.
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Last for now, heading to work. I know it doesn't look much different, but I'm trying to add some color shifting to the particles as well.