In response to Unwanted4Murder
Unwanted4Murder wrote:
What is hype may never die.

wait someones actually making a got game like you suggested?
In response to EmpirezTeam
EmpirezTeam wrote:
Unwanted4Murder wrote:
What is hype may never die.

wait someones actually making a got game like you suggested?

Kind of. It's based on the real board game, but it still looks cool. He's been working on it for awhile.
What's the GoT game you suggested, Unwanted?

And yeah, it's essentially a simulator of the board game, and whilst it could be played in Tabletop Simulator with much better graphics, I liked the idea of the computer being able to stop you from cheating, and being able to include of a load of options/expansions.

I'll have a look around for how to join the Discord channel, though it's my daughter's birthday tomorrow and I'm having a new baby Tuesday, so will be a little busy for a while.

And FYI, I worked on it for ~1 week about 2 years ago, but then work got hectic for a few months, I hunted for a better job for a few months, and then a year to settle in enough to get back to programming.

So in total it's had about two weeks of work, but over a really long time.
In response to Ease
I suggested in the Discord a few weeks back that someone should make either an action RPG or a roleplaying game based on the series. :p

And yeah, I know how that is. I'd probably have a dozen more games under my belt if half of my day wasn't spent chasing a toddler. lol Congratulations on the new daughter!
softcoded utf8
In response to Tacurumin
Tacurumin wrote:
New ball physics :

https://www.youtube.com/watch?v=HG7jbieS-S4

Damn son.
That surprise ending was more of a twist then the end of The Magicians
In response to Ishuri
The Ballchine gun haha :D
As neat as it may be... what the heck is going on with your physics. Why do your balls have sawtooth trajectories?
In response to DesolationStudios
DesolationStudios wrote:

xD Bleach:Souls of chaos Dragon ball z

I'm not going to lie tho,howver you got those auras and crater to increase in size is a bit brute for me,it just seemed like no effort was put into creating proper auras to match the scale you were going for,the shadow effects for the rocks was a nice change tho
In response to D4RK3 54B3R
In order to simulate the bounce of the ball =D
In response to Tacurumin
No but I mean like... the ball's trajectory should be in the shape of a handful of parabolas shouldn't it? It looks like you're doing some weird shit with drag or changing the gravity.
In response to Zeex00
Zeex00 wrote:
DesolationStudios wrote:

xD Bleach:Souls of chaos Dragon ball z

I'm not going to lie tho,howver you got those auras and crater to increase in size is a bit brute for me,it just seemed like no effort was put into creating proper auras to match the scale you were going for,the shadow effects for the rocks was a nice change tho

Is it just me or does the player's flying shadow look like his neck is snapped backwards?
In response to D4RK3 54B3R
I just increment/decrement the ball pixel_y value :



My objective is to give it a parabola look, i'm open to tips on how to get it better "shaped"
In response to Tacurumin
Right now it looks like the ball's lateral velocity is increasing whenever it touches the ground. That's mega-strange and greatly contributes to the way this thing feels like it has a sawtooth curve as a trajectory.

You want the ball's horizontal velocity to be either constantly decreasing (from air drag) or have the horizontal velocity decrease by some % factor when it bounces (from friction/inelasticity).

As far as basic projectile trajectories go, I guess this page has a decent explanation for the basic maths:
http://www.softschools.com/formulas/physics/ trajectory_formula/162/
In response to D4RK3 54B3R
Is it better ?

http://imgur.com/yfXDw79

I'm back working on my game with webclient javascript/html5/css front end! made some progress with inventory, hands/holding, and hotkeys!
In response to Mitchy
Mitchy wrote:
http://imgur.com/yfXDw79

I'm back working on my game with webclient javascript/html5/css front end! made some progress with inventory, hands/holding, and hotkeys!

This game are very beautiful, I hope someday play your game, I wish that your game don't fall in dark.
In response to YURIRAMOS
YURIRAMOS wrote:
Mitchy wrote:
http://imgur.com/yfXDw79

I'm back working on my game with webclient javascript/html5/css front end! made some progress with inventory, hands/holding, and hotkeys!

This game are very beautiful, I hope someday play your game, I wish that your game don't fall in dark.

Thank you!!

hope it make it a dungeon crawler/survival sim that's really difficult and will have a very unique combat system unlike anything ever made at the moment :)
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