Unwanted4Murder wrote:
What is hype may never die.
wait someones actually making a got game like you suggested?
Kind of. It's based on the real board game, but it still looks cool. He's been working on it for awhile.
In response to EmpirezTeam
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EmpirezTeam wrote:
Unwanted4Murder wrote: Kind of. It's based on the real board game, but it still looks cool. He's been working on it for awhile. |
What's the GoT game you suggested, Unwanted?
And yeah, it's essentially a simulator of the board game, and whilst it could be played in Tabletop Simulator with much better graphics, I liked the idea of the computer being able to stop you from cheating, and being able to include of a load of options/expansions. I'll have a look around for how to join the Discord channel, though it's my daughter's birthday tomorrow and I'm having a new baby Tuesday, so will be a little busy for a while. And FYI, I worked on it for ~1 week about 2 years ago, but then work got hectic for a few months, I hunted for a better job for a few months, and then a year to settle in enough to get back to programming. So in total it's had about two weeks of work, but over a really long time. |
In response to Ease
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I suggested in the Discord a few weeks back that someone should make either an action RPG or a roleplaying game based on the series. :p
And yeah, I know how that is. I'd probably have a dozen more games under my belt if half of my day wasn't spent chasing a toddler. lol Congratulations on the new daughter! |
In response to Tacurumin
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Tacurumin wrote:
New ball physics : Damn son. That surprise ending was more of a twist then the end of The Magicians |
In response to Ishuri
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The Ballchine gun haha :D
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As neat as it may be... what the heck is going on with your physics. Why do your balls have sawtooth trajectories?
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In response to DesolationStudios
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DesolationStudios wrote:
xD Bleach:Souls of chaos Dragon ball z I'm not going to lie tho,howver you got those auras and crater to increase in size is a bit brute for me,it just seemed like no effort was put into creating proper auras to match the scale you were going for,the shadow effects for the rocks was a nice change tho |
In response to D4RK3 54B3R
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In order to simulate the bounce of the ball =D
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In response to Tacurumin
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No but I mean like... the ball's trajectory should be in the shape of a handful of parabolas shouldn't it? It looks like you're doing some weird shit with drag or changing the gravity.
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In response to Zeex00
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Zeex00 wrote:
DesolationStudios wrote: Is it just me or does the player's flying shadow look like his neck is snapped backwards? |
In response to D4RK3 54B3R
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I just increment/decrement the ball pixel_y value :
My objective is to give it a parabola look, i'm open to tips on how to get it better "shaped" |
In response to Tacurumin
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Right now it looks like the ball's lateral velocity is increasing whenever it touches the ground. That's mega-strange and greatly contributes to the way this thing feels like it has a sawtooth curve as a trajectory.
You want the ball's horizontal velocity to be either constantly decreasing (from air drag) or have the horizontal velocity decrease by some % factor when it bounces (from friction/inelasticity). As far as basic projectile trajectories go, I guess this page has a decent explanation for the basic maths: http://www.softschools.com/formulas/physics/ trajectory_formula/162/ |
In response to D4RK3 54B3R
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Is it better ?
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http://imgur.com/yfXDw79
I'm back working on my game with webclient javascript/html5/css front end! made some progress with inventory, hands/holding, and hotkeys! |
In response to Mitchy
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Mitchy wrote:
http://imgur.com/yfXDw79 This game are very beautiful, I hope someday play your game, I wish that your game don't fall in dark. |
In response to YURIRAMOS
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YURIRAMOS wrote:
Mitchy wrote: Thank you!! hope it make it a dungeon crawler/survival sim that's really difficult and will have a very unique combat system unlike anything ever made at the moment :) |
wait someones actually making a got game like you suggested?