In response to Bl4ck Adam
Make sure that whatever you're using to record is set at a higher FPS. A lot of gif recording software allows you to change that.


Started working on another title while a wait for/take a break from Lux.

I made a post about the idea and people seemed to like it, so I figure, why not? Let's see where this goes. =)
http://m.youtube.com/watch?v=gKDvGZ8-kEE

I think this video is relevant to how you may be feeling bravo(along with some other people including myself xD). I personally see more potential in lux but i guess its too early for me to assume that.
In response to Pixelcomet
Well I haven't given up on Lux, I'm just waiting for some audio for it before I can put out the demo in full.

Once that's out I'm taking a break from the project so that I don't completely blind myself to other concepts.

As for which project has more potential, I'd say it's this one.

I'm having a lot of trouble figuring out what I could do with Lux to give it a good unique hook to attract players, because right now it's basically Metroid with a rover instead of a chick in a super-suit. This is one of the reasons I'm going to distance myself a bit actually, to give my mind something else to focus on so I don't miss the good ideas that come on their own.

This other project which, for the meantime, is called "A Girl and Her Ghost", has me thinking up new ideas every few minutes, and the concept itself is fairly uncommon and unique.

To summarize what my discussion thread had:

The game lets you control two characters with one controller (or one character each for co-op). The girl can push objects, pull levers, activate switches, move between rooms, move in sunlight, etc. while the Ghost can pass through most walls, fly over gaps, interact with small out of reach objects, etc.

Both characters have limitations and strengths, and using them to figure out the puzzles of the Temple of Life and Death is the key to finding their way out of the labyrinth they find themselves trapped within.

That's the gist of the concept and I want to try fiddling with it for a month or two to see where it goes. If it doesn't turn out to be wildly successful of a concept then I'll drop it and adapt what I've learned back into Lux. One of the things I plan to do with it is to get a proper lighting engine working, and that will definitely help Lux.

So when it comes to the vid linked, I'm not too concerned.

(The art you see in the gif is entirely placeholder btw)
In response to Bravo1
Bravo1 wrote:


Started working on another title while a wait for/take a break from Lux.

I made a post about the idea and people seemed to like it, so I figure, why not? Let's see where this goes. =)

Well it definitely lines up in the games you're interested in ;).
DM Entity - Demo Components

Demo of a component-based entity system (like Unity's MonoBehaviour and GameObject) in BYOND, with:
* a smooth camera component
* a player (blue circle) controller component that supports keyboard (WASD) and gamepad (left analog stick) controls
* wandering AI component (the red circles)

GitHub (full source code!): https://github.com/Kaiochao/dm-entity

YouTube video: https://youtu.be/qm9_hNIYfc0



Updated the turf art. I like where it's going.



I think it'll look amazing once I implement lighting.


Edit: Added lighting. Though it's pretty basic at the moment.

In response to Ishuri
The tweening on the camera here is a little too fast and sudden. Slow that down a little; I think you should use a smaller coefficient (on what looks like an exponential tween).

The perspective/scaling on the clouds in the backdrop is also a little weird.
In response to Ishuri
Ishuri wrote:

Alex would be proud.
Agreed it's a bit too sudden.

Looks like it eases out but it should probably ease in as well.
If you think having a ton of AI on the map is interesting, try 50,000 "wanderer" NPCs with less than 3% CPU usage (on my computer). Of course, the trick is only enabling NPCs that you can see.

Get yours now, at Example Components. Comes with the entire Entity system, and everything should install correctly. (I renamed my lib folder and downloaded just this, and it worked.)

It includes gamepad support if you're using 511, but it also works with just the keyboard if you're using 510 or lower.

https://youtu.be/xUFGHuUbDcQ

In response to Ishuri
Ishuri wrote:

That is some mindblowing artwork!
In response to Bravo1
By the way, did you remove something from the Lux demo? You're no longer able to get your starting weapon, period. It's just not in the game and there's no way to get it anymore.

EDIT: Well, nevermind. It's just that with the latest demo, you don't start with your cannon at all which means that it is, in fact, impossible to play in this version right now.
In response to Kats
Kats wrote:
By the way, did you remove something from the Lux demo? You're no longer able to get your starting weapon, period. It's just not in the game and there's no way to get it anymore.

EDIT: Well, nevermind. It's just that with the latest demo, you don't start with your cannon at all which means that it is, in fact, impossible to play in this version right now.

The controls changed a while back, I need to include a file which covers that (probably just a txt for controls+credits).

K is used to fire and L is use for braking. O and P are used to change weapons but currently the demo doesn't have that.
One on the left and right; sticks out to me, at least.
Looks freaking amazing tho, I'm so jealous.
It seems SIDE_MAP has issues, so I went ahead and made my own layering system.



It works pretty well. I just have to be careful in certain situations.
In response to Bravo1
Can i be the ghost and you be the random chic?
In response to Ghost of ET
Ghost of ET wrote:
Can i be the ghost and you be the random chic?

Technically, yes.

I mean, the game is going to be co-op as well so you could be the ghost while another player controls the girl.

In single player you'd control both of them with one controller.
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