Sep 1 2015, 7:41 pm
In response to Toddab503
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Add some variance to that projectile accuracy, broham.
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In response to Kumorii
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Variance? What do you mean exactly kind sir? It currently shifts a pixel or two per move, and I think in the gif I had accuracy set at 25%.
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In response to Toddab503
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u should add a recoil animation since the bullets seem to do what there doin
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In response to Zagros5000
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Well, I haven't gotten into all the pretty little animations and effects as I mentioned before, but if you mean the characters body shifting from recoil that might be interesting.
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In response to Toddab503
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ya that's wat i was referrin to
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In response to Toddab503
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Shameless promotion: http://www.byond.com/forum/?post=1864794
Check out that thread for how I do floating pixel movement. It makes omnidirectional movement much cleaner. Like so: http://i.imgur.com/gLZdQUj.gif |
In response to Toddab503
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Variance meaning make it so your projectiles don't go in straight lines at 40 degrees. Randomize it so some will for straight, etc.
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In response to Kumorii
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Your stuff is looking nicer and nicer everyday I honestly see this being played on steam or as a browser game in a site like Miniclip. My only concern would be that I'm not sure how well this would run as a multiplayer. Local would be great but over the net have you tested it for performance? |
In response to Exentriks Gaming
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I've heard this question more than any other so far, haha!
Skirmish is being designed specifically with multiplayer in mind and actually runs substantially better online than it does offline thanks to some load being done clientside. Local play is still supported, though. (: |
In response to Kumorii
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If you want my opinion i think skirmish would go great as an app.
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In response to Kumorii
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Hm, yeah I'm noticing that would be better. I was thinking it was just the accuracy setting, but it definitely needs work. Good catch!
Also, I can't help agreeing with the others. You're definitely getting into good Steam and/or browser/app gaming territory. Hopefully I will too with time, but you're running right into it man! |
In response to Toddab503
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your working on a game?
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In response to Alienx26
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Alienx26 wrote:
your working on a game? http://www.byond.com/ forum/?post=1911651&page=23#comment16570019 |
In response to Flick
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looks good
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In response to Ganite
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Ganite wrote:
I'm not sure if you have this planned but some sort of screen fade when you die would look nicer than just appearing at the dead area. Also, temporarily preventing users from moving/fighting when the screen fades helps prevent people from appearing and still moving. |
In response to Mr. RJT
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Great idea but please rewrite that last part about the moving fighting couldn't understand lol.
@Kumorii it is pixel movement T_T |
In response to Kumorii
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Cause is dbz game, dbz game no pixel move. Make library pls.
In seriousness, it's looking more and more like every other DBZ game on BYOND the more he does. People are free to take that however they want. |