Yeah it was just something we experimented with first because we weren't exactly sure what we were doing the first time around. But we got better with it as we went along and I think it paid off too.
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In response to Pixelcomet
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I see, said the blind man. That's actually really cool and clever. How exactly do you handle pixel-perfect bounding? From what the video looked like, it seemed like you have a program to export the bounds layer you made into a SAV file? It's really interesting but I'm just curious how you make it so plug-and-play.
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In response to Pixelcomet
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Tileset was published publicly. Must be open-sourced. #logic
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In response to Marekssj3
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Can it even get more generic than that? I mean, this is pretty much the same setup every other rip in BYOND has, with some added flashiness. Also, that name tho..
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In response to GreatPirateEra
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GreatPirateEra wrote:
Can it even get more generic than that? I mean, this is pretty much the same setup every other rip in BYOND has, with some added flashiness. Also, that name tho.. But his has music ;) |
In response to George Bailey
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George Bailey wrote:
c: Hope y'all like it. I like. |
In response to GreatPirateEra
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its actually not
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http://files.byondhome.com/TheMagicMan/protohype2.png
Still not sure what this could be, but it looks like something. |
In response to The Magic Man
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The Magic Man wrote:
http://files.byondhome.com/TheMagicMan/protohype2.png nice hearthstone fan-game ya got there brah |
It's a logo that says "logo".
Logoception. His game design skills are so next level, our brains can't even comprehend what we're looking at. |
In response to The Magic Man
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The Magic Man wrote:
http://files.byondhome.com/TheMagicMan/protohype2.png :) |
In response to EmpirezTeam
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EmpirezTeam wrote:
nice hearthstone fan-game ya got there brah It's obviously a Yugimon fangame. |
That Sword animation should be a little bit faster Same with the Bomb exploding time :o But so far it looks cool to me Looks like a Alpha LoZ game huehue |
In response to The Magic Man
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The Magic Man wrote:
http://files.byondhome.com/TheMagicMan/protohype2.png Manacept 2: Tournaments #confirmed |
I'm pretty happy with how efficient and playable this has turned out to be considering I thought the parallax was impossibru to do efficiently but nay, I have conquered thy obstacles.
Hitting around 1-2% CPU on a server and 0-1% locally. https://fat.gfycat.com/CrazyVastDipper.webm |
In response to Kozuma3
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Kozuma3 wrote:
I'm pretty happy with how efficient and playable this has turned out to be considering I thought the parallax was impossibru to do efficiently but nay, I have conquered thy obstacles. How are you hitting more cpu on the server? Are other people testing it? Even so, parallax should be client side if ur using animate, it shouldn't give more server cpu |
First time I've seen it on BYOND, however. That's a pretty effective, and awesome way to go with it.
Edit: The tile transitions are definitely what got me. I thought I noticed something like that in the video, but I thought it was some kind of custom editor or layering system you were using.
A png makes a lot more sense, though it really is a step beyond BYOND.