EmpirezTeam wrote:
Why are you making a WALL-E fan-game?
I'm not sure if you're joking, but tbh, that kind of hurts.
EmpirezTeam is never to be taken seriously. So I wouldn't worry about it that much. Just disregard everything he says.
In response to Bravo1
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Bravo1 wrote:
EmpirezTeam wrote: EmpirezTeam is never to be taken seriously. So I wouldn't worry about it that much. Just disregard everything he says. |
Yut Put wrote:
https://dl.dropboxusercontent.com/u/8858375/ epochv81fullversion.zip Ter13 Tor Tor13 hl3 confirmed |
In response to Mickemoose
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hl3 already came out.
Didnt you see the honest trailer for it? |
After talking a bit about the idea in the Discord channel, I now kind of want to make a game idea I've had for a while. Kind of liked Banished meets Sims meets Harvest Moon (though only a little bit of the latter, as I've never played it and mostly just know what it's about). It would be set in the constructed world I've been setting, and be just as much an exercise in game development as it would be an exercise in world building, because I'd have to finally develop a lot of things I only have as notes now. The problem is, I'm not particularly good at art.
For now, I'm just gonna try and finish that multi-precision integer arithmetic library. After I get that done (and probably a random number generator using the library) done, I might consider it more seriously. |
Feed:
- Fixed an issue where target arrows wouldn't remove if a player died before finishing the wave. - Performance fixes. - Ambient lighting now reflects the progress status of the current wave with it being darkest during the midst of the wave. - Some other small things I'm sure I forgot. Special thanks to SSX and Ter13 for helping me with some of the improvements/features Feed's seen recently. I also want to make a thread soon that covers the gameplay mechanics in depth. I feel like this will help OG Feeders and newcomers alike get a better grasp of the chaos in my gifs and what exactly Feed is. Deathmatch wave -- Kumo versus Syxoul. Thought I was being clever before I was killed in literal frames. Well, we suck. Hey, I lived. What do you know. Comments, questions, ideas, and complaints are all welcome. (^: |
Well, I did a hand-run of Algorithm D, and I think I understand the logic behind it now. Next step is to figure out exactly how to incorporate it into the system I have going on at the moment.
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While writing up the division method, I realized that by using preprocessor macros I could make the important behavior of my code semantically clearer. Compare, the guts of the Multiply method before,
var and now with macros, var As for the division algorithm, right now I'm really wishing that DM had arrays at the moment. Having a constant time-lookup, fixed-width array would really, really help make the code for what I'm working on nicer. |
In response to Kumorii
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Kumorii wrote:
Comments, questions, ideas, and complaints are all welcome. (^: needs a moose zombie boss |
In response to Mickemoose
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Mickemoose wrote:
Kumorii wrote: maybe some female zombies too if you dont already |
In response to Kumorii
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A shield as a weapon. You lunge in the direction ur facing when you shoot it <---- Blocks all projectiles the hit you in the direction ur facing like casual quest's shield
Classes Berserker: Can Dual Wield Weapons Scout: Access to a sniper rifle with 1 shot that can ohko anything and everything except bosses every 60 seconds(all non automatic weapons deal 50% more damage) Medic: Can aoe heal everyone around them to max hp and increase their dmg resistance by 50% Liam Neeson: Special Melee ability every 30 seconds that stuns the enemy Chuck Norris: Shotguns do 100% more dmg Jester: Once per wave can self revive Knight: Dmg resistance when closer than 5 feet to the target is increased by 100% Marauder: Automatic weapons no longer needs to reload Bandit: Pistols and such deal 200% more damage Nerd: Can place down a turret Chinese Boy Band: Zombies never aggro on them unless they are the last ones alive Necromage: Can turn 1 zombie on their side every 30 seconds Average CoD player: Standing in place without moving for 30 seconds increases damage by 700% until you move. |
Testing out a new enemy. Extremely crude art for now, but it gives me an idea of what to expect when it's finished. |
In response to Bravo1
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Can you shoot the projectiles the enemy is throwing, back at the enemy or at least shooting them to destroy them?
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In response to Bravo1
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Their eyes are totally gems rite?? rite???
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In response to Bravo1
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Cool boss idea:
Boss which cannot be damaged by any of your own abilities, however each attack he uses can be repelled using an associated ability of your own, with different mechanics. |
In response to Bravo1
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Make the little pockets of dimensions home in a little.
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I'm not sure if you're joking, but tbh, that kind of hurts.