im just sitting here praying everything ghost said in the last few posts were all april fools jokes
@bravo1 add cute girls but just when you go to sleep with them you find out they have A DICK MADE OF A GATLING GUN THAT SHOOTS LASER BOMBS
In response to EmpirezTeam
EmpirezTeam wrote:
im just sitting here praying everything ghost said in the last few posts were all april fools jokes

weebs dont take days off
In response to Popisfizzy
Popisfizzy wrote:
@bravo1 add cute girls but just when you go to sleep with them you find out they have A DICK MADE OF A GATLING GUN THAT SHOOTS LASER BOMBS


So, like this?


In response to Bravo1
How the fuck did u find that
In response to Bravo1
That's a butt made of a gatling gun that shoots bullets. Literally 100% different and not the same at all. Get it together, man.
In response to Bravo1
Woah, Sailor Moon is much edgier these days.
In response to GreatPirateEra
GreatPirateEra wrote:
How the fuck did u find that

It was in the fap folder on his desktop duhh
In response to EmpirezTeam
Oh? Not the one hidden in a million folders that all say something along the lines of "keep away"?
In response to Ter13
Ter13 wrote:

How do you play?
Yut Put wrote:
-added magic blast, which is basically a magic missile that mages can buy early on for 20g from the tower's mage shopkeeper. It's supposed to be a staple spell that solidifies mages a lot more as a speciic build path. Good range, damage that scales with int, and a lot of uses. Basically this game's equivalent of Soul Arrow.

-camera now follows your direction/target. Makes the game look smoother. bless the magic of client.animate() that makes this so simple to add

-fixed a handful of bugs and problems in multiplayer including an infinite loop after the clockwork boss.

got to do a full multiplayer playthrough in this build, it was pretty fun. saw a few issues i hadn't seen before.

calling it a day, here's the current build

https://dl.dropboxusercontent.com/u/8858375/ epochv78fullversion.zip

pvp next?

Feed:
- Finished porting over specials to the new setup.
- Fixed an issue where players would spectate other players after watching a boss death cutscene instead of themselves.
- You may now manually reload with R (HUD clip indicator inbound).
- Started working on getting the scoreboard together.
- misc. layering issues.

Reluctantly going to take some time and work on the HUD and communication bits next. It's getting a little far into development without a proper HUD and debug text outputs for pickup text. Beefing up melee weapons is still on my horizon and getting savefiles/character progression done will be close behind! All the boring stuff is up to plate right now, boo!
Upscaling vs downscaling:

Rotation:



Scaling:

Making random doodles :c



So I'm working on the climax scene of the tutorial/prologue for Land of fire.

Maybe we'll even get the scene put together in a couple days :o
HE'S USING THE FREE EDITION, EVERYONE POINT AND LAUGH


Got bored and made this.

Runs smexy with velocity and 60 fps c:
In response to Kozuma3
Kozuma3 wrote:


Got bored and made this.

Runs smexy with velocity and 60 fps c:

10/10 cant wait to push those blocks around myself.
I actually have the full version- but since they are literally 2 different pieces of software i tend to open the free one from time to time.
In response to Ter13
Ter13 wrote:
Upscaling vs downscaling:

Rotation:



Scaling:


My question: Is this possible in BYOND without using Icon procs? Animate blurs the heck out of everything.
Page: 1 2 3 ... 171 172 173 174 175 ... 349 350 351