Ter i had an idea is it okay for me to send it to you :3?
Why didnt you use pepperjack cheese instead of swiss?
In response to Ter13
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New map... uhm yeah still experimenting with hand drawn maps. Results seem to be looking good. |
In response to Pixelcomet
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The perspective on that looks wrong at first glance, but is right. The issue is that the yellow-roofed buildings behind that wall are not really clearly behind the wall until you move around some. Might want to correct that in some way. I honestly thought the wall was a road at first.
Other than that, it looks great. |
Uhh thanks. Could you be a little bit clearer on what it is I should work on correcting?
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Ter, how do you plan on utilizing the tutorial aspect? Will you release the source with comments on what everything does? I was kind of hoping you'd maybe release a video series in parallel with releasing the source. I know that's a lot to ask for, but it really does help bridge that gap of understanding -- a lot of important concepts gets glossed over when you're just reading text on a screen.
That being said, thanks for your contributions to this community. Having been a user that stalked in the shadows of BYOND since the early days of 2004, I can safely say that your contributions (along with a few notable others) have kept this engine afloat all this time. I'm looking forward to this release! |
In response to Pixelcomet
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Sorry, I am not an artist so I guess that was kinda shitty in the explanation. It's just that those yellow-roofed buildings behind the circular, dome-ish wall are actually behind it. At least to me, something about makes them seem, at first, like they're attached to the wall but that the perspective on them is all weird.
It could also just be me, in which case you can ignore me. |
Oh! the yellow roofed buildings are actually suppose to be behind it, overlooking the arena itself. It could be the colors used here. The bright yellow makes it seem like it's in the foreground when it's actually suppose to be in the background maybe..?
I'll try reducing the contrast there. |
Ter, how do you plan on utilizing the tutorial aspect? Will you release the source with comments on what everything does? The final source code will be available once it's been properly documented. There's an awful lot of things I'm going to be going back and cleaning up as is. I've shown the source code to three people so far, and they all agree it's really clean, but I feel like it's a mess. I was kind of hoping you'd maybe release a video series in parallel with releasing the source. It's kind of my opinion that video tutorials churn out shit programmers. If you want to learn how to program, you need to read. It's as simple as that. I don't cater to the illiterate, and I absolutely refuse to acknowledge the "visual learner" whine. Reading *is* visual learning. The people who whine that they can't learn by reading either have a mental disorder (dyslexia) or are lazy. If you have dyslexia, I'm sorry, but I really don't think programming is for you. I'm colorblind. I still make art. I overcome my weaknesses without asking people to cater to me. If you are dyslexic and want to learn how to program, you need to find your own way around. Or you need to stop claiming to be dyslexic when you are just too impatient to read, as is the case with most of the "dyslexics" on this site. a lot of important concepts gets glossed over when you're just reading text on a screen. This is a reader problem moreso than a presentation problem. If you skip text, it's a no-brainer why you aren't understanding. You wouldn't believe how many times I've asked people "Did you read the tutorial?" And then they say "yes", and then they ask a question that's specifically answered in the tutorial, and then after begging for help for an hour they finally admit that they "skimmed" the tutorial. I recently pagerbanned someone because they kept asking questions related to one of my tutorials and when told to read the tutorial, they said and I quote: "Not going to happen.". My philosophy is that you can lead a horse to water, but you can't make them drink. Bending over backward to accommodate people who don't/won't/can't read is a waste of my time, and I strongly believe that those who learn programming by video tutorials are going to amount to basically nothing. That said, there is a place for video tutorials given the tutorial aspect and they will be included where it makes sense to do so. Navigating menus and introducing the map editor is one of those places where it does make sense. |
In response to Ter13
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I was told you learn more about programming by programming :P.
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I was told you learn more about programming by programming There's a lot of things you probably won't grasp by doing unless you've read material on basic computer science. Diving in right a way is a good way to learn, but it's also a good way to learn bad habits. Even worse is when you learn bad habits and don't understand enough about computer science to recognize those bad habits. Eventually, you end up in a position where you think to yourself: "Well it works, so how can it be wrong?". If you don't understand basic computer science, you might not be able to figure out the consequences, or you might not have the proper critical thinking skills to understand why a superior approach is actually superior and dismiss any criticism of your bad habits as personal criticism or criticism that "doesn't really matter". |
In response to Ter13
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Ter13 wrote:
I recently pagerbanned someone because they kept asking questions related to one of my tutorials and when told to read the tutorial, they said and I quote: "Not going to happen.". Look on the bright side. At least I finally convinced him that "happen" doesn't have a D in it. |
In response to Ghost of ET
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Ghost of ET wrote:
I was told you learn more about programming by programming :P. You could say there are three levels of understanding needed in order to fully grasp a concept: the physical, mental, and spiritual. What you're describing is completely physical and will only help you accomplish tasks through habit/repetition. You might pick up some new things, but there's more to it than just that. |
In response to Ter13
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I understand :P.
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Tutorials are for nerds, open up the IDE and compile until your heart's content <3
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In response to Kozuma3
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Kozuma3 wrote:
Tutorials are for nerds, open up the IDE and compile until your heart's content <3 im saving this quote forever. <3 |
I think that's a pretty valid opinion. I guess I was just a little confused on what your target audience would be with this tutorial. Subjecting a neophyte programmer to a video explaining the basics feels like to me the best way to go as it gives the least "resistance" possible, allowing most beginners to at least get their feet wet. Its become pretty apparent that you're looking to establish this tutorial with more of the intermediate/advanced part of the spectrum, and I'm perfectly cool with that!
Also, cheers to my colorblind brother! If you don't already know, I've found that the use of a color wheel helps greatly with our affliction. |
* Fixed music. Music plays at a lower frequency the further down in dungeons you go. Allowed music to play at different frequencies. If the area you are in plays the same music file, but a different frequency, it will change the frequency without restarting the BGM.
* Made wandering NPCs less frustrating. If you push against a wandering NPC they will attempt to move out of the way regardless of their current movestate. This keeps wandering NPCs from blocking shops and hallways.
* Adjusted player movement to turn the player when direction keys are pressed in a direction the player isn't yet facing instead of moving. This makes NPC interaction a little less frustrating.
* Fixed an issue where NPCs would still wander around while a player was talking to them.
* Made players no longer dense to one another. Also made NPCs non-dense to players while they are interacting with a player. This should prevent some trolling by pushing an NPC into a hallway and then talking to them to prevent other players from pushing them.
* Fixed an issue where teleporting broke in response to the new directional facing code.
* Had a pastrami, swiss, onion, and tomato sandwich on rye.
* Finalized the region id map. Background Music has now been distributed through every area of the game.
* Finalized the dungeon encounter lists.
* Fixed overworld encounter rates. They were previously all stuck at 0.5. Only overworld encounter zone 1 should have been 0.5.
* Tweaked stair encounter rate to 0.
* Tweaked town/cave entrance encounter rate to 0.
* Enabled item usage in battle.
* Implemented fairy flute and herb in-battle uses.
* Finished converting, looping, cropping, and compressing the sound effects and music from the original game. Managed to get everything down to about 2 megs.