WIP
it kinda bugs me that the elements are going across in the a straight line, but that could just be me.
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In response to Kozuma3
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looks better than before keep up the work :D
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Yut Put wrote:
Dope. I'm diggin' the style of the "Aetherune" text. Overall a simple but effective design I'd say. |
In response to Vegeta ssjj2
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Vegeta ssjj2 wrote:
looks better than before keep up the work :D Thank you :) |
Yut Put wrote:
Heh. I thought that was pretty funny myself :) I'm really enjoying it so far, even GoET's delaying nightmare deck. Need to get some more players. |
New enemy I'm working on. Not sure what to call it yet. In the future it will also open up along those seams when it shocks. |
In response to Bravo1
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It looks like an evil electric tennis ball.
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In response to Popisfizzy
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I love it Bravo1 o-o
Popisfizzy wrote: It looks like an evil electric tennis ball. xD That's hilarious |
In response to Ishuri
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Ishuri wrote:
it kinda bugs me that the elements are going across in the a straight line, but that could just be me. Doesn't really bother me but you could curve them along the base of the background oval. |
In response to Bravo1
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Bravo1 wrote:
Ounku Prime Ionanator Staticantor Geoanator :P |
Feed:
- Finally finished the SK-47; an automatic legendary rifle that fires a continuous laser beam. - Doppleganger can now dash. - Added Hellbats -- airborne enemies that fly above the map and follow players until they're above them and then descend to attack. They can only be hurt when they descend. - Fixed an issue with diagonal abstracts not targeting properly. Currently looking for boss and wave variant ideas! Have an idea? Share it! |
In response to Kumorii
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Mutant Space Giraffes.
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Yut Put wrote:
lol this wouldn't be the first time that Bravo1 was inspired by Iji I actually didn't know Iji was a thing until just a second ago o_o Or maybe I did and I don't remember? It looks awesome, regardless. Also, finished up the enemy: The delay for it's movement is about half of what's shown in the gif, so it doesn't sit around for so long after attacking. I may also touch up the graphics on it a bit, but otherwise it's finished. I might stick with the naming context that I've been giving the robot enemies so far. Watcher, Seeker, Sentinel... This one is tentatively named "Tracker". |
Furry Chicken might be interested in helping you out :P. He's been working on some.