In response to Pixelcomet
Pixelcomet wrote:


Sorry for double post! There are several combos shown here.

???
that was a glitch from the gif (it was compressed)
In response to Kumorii
Kumorii wrote:
Feed:
- Added a new weapon -- Uzi
- Added a new weapon -- Red Baron
- Added a new weapon -- SK-47
- Added a new weapon -- LB-02
- Abstracts have a pre-attack animation now.
- Shortened the hit cooldown after taking damage for enemies.
- Added a new wave variant for 2+ players: Deathmatch.
- Added a new wave variant for 4+ players: Team Deathmatch.
- Fire hazards now clear in 15 seconds instead of 30.
- Spectate mode finished up!
- various tweaks I don't remember.

Capture the Flag waves are on my radar, so expect more on that soon.

Did you nerf lazer mobs QQ?
In response to Pixelcomet
Pixelcomet wrote:


WIP combo..
i give up :/
In response to Hebrons
Or you can let it motivate you to build bigger and better things :)
In response to Bl4ck Adam
Bl4ck Adam wrote:
Or you can let it motivate you to build bigger and better things :)

This, I think it shows us what's possible.
In response to Hebrons
Hebrons wrote:
i give up :/

It wouldn't have mattered.




i gotta put in more work on my combat then, thanks for the words of inspiration.
Interesting thing, I use licecap to record gifs and then use gyazo to host em ( you just drag and drop the gif on their page thing when you take a screenshot :D ) and it'll upload your gif to a url and it'll be as fast as licecap ^_^

@Hebrons
In response to Kozuma3
quit being br, use puush
In response to Ishuri
Ishuri wrote:
quit being br, use puush

And let the isis win? na
or use imgur and get lummox to add the html5 video tag people have requested.
I don't have plans to add the video tag, but I'm happy to implement something for the filter so that it can convert a something:id much like we do for YouTube.
3K posts, nothing, damn Daniel.
Working on the enemy crap adding in loot boxes for drops and such.
My mouse wasn't captured in the screenshot but I was hovering over the Bronze Spear.

In response to Shadow_wodahS
Shadow_wodahS wrote:

Going up makes you face down?

Here's the problem with that.

Me: Runs up to portal
Portal: Forces me down
Me: Still holding up botton
Portal: Teleports me back and forth until i let go of up button which is then a 50/50 chance i end up where i want to be.

Aside from that looks nice 8).
In response to Ghost of ET
Ghost of ET wrote:
Shadow_wodahS wrote:

Going up makes you face down?

Here's the problem with that.

Me: Runs up to portal
Portal: Forces me down
Me: Still holding up botton
Portal: Teleports me back and forth until i let go of up button which is then a 50/50 chance i end up where i want to be.

Aside from that looks nice 8).

Easily avoidable. Using key-down and key-up macros for movement, trigger a var that reverses north and south until you let go. Using regular key-repeat macros, trigger a var that reverses north and south, keep re-triggering it every time north or south is pressed, and turn it off once they've been quiet for a short time (like 0.3 to 0.5 seconds).
In response to Lummox JR
<--- thought that only worked in third person shooters.

<--- mind blown
Its because its 2d. Would look weird if you came out behind the gate so its made this way. And the stargate is only one way. And we might add Lummoxs suggestion. Ty.

http://www.byond.com/games/Yurgeta/StargateOnline?tab=index
If anyone wanna check it out.
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