Been working on some better crafting menus and inventories than relyign on 'input() as null|anything'.
In response to Kumorii
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Can't wait for Giraffe Dopplegangers.
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In response to Zuhayr
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Were you inspired by my inventory? (It would be an honor)
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In response to YURIRAMOS
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YURIRAMOS wrote:
Were you inspired by my inventory? (It would be an honor) I'm afraid I'm not familiar with your projects. It was mostly people on the Discord shouting 'IA IA RADIAL MENUS WGAHNAGL FTAGHN' around a disemboweled chicken. |
In response to Zuhayr
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Zuhayr wrote:
It was mostly people on the Discord shouting 'IA IA RADIAL MENUS WGAHNAGL FTAGHN' around a disemboweled chicken. You too huh? I'm working on one right now. They're great for controllers. |
http://www.byond.com/ forum/?post=1386043&page=12#comment6927047
Radial menus before they were cool. |
In response to Ter13
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Ter13 wrote:
http://www.byond.com/ forum/?post=1386043&page=12#comment6927047 Got me by five days... http://www.byond.com/ forum/?post=1386043&page=15#comment6990642 |
In response to Zuhayr
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Zuhayr wrote:
Been working on some better crafting menus and inventories than relyign on 'input() as null|anything'. Is that original pixel art, Zuhayr? Because if so, dang. |
Been giving weapons some unique traits; last half of the Red Baron's mag now sets enemies ablaze! We've jumped into working on the next barrage of features and I'm excited with a lot of the work we've got going on under the hood. Further off-byond testing has been very successful so far, also! Join our Discord to get involved! Long live Feed! |
In response to Lummox JR
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All original, yep. Player 0 and RedStryker, the main artists, haven't done much limited palette or top-down work before so it has been a learning experience for all of us.
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Yut Put wrote:
Dubious Game Studios wrote: lowkey feels bad man. |
Those negative attitudes aren't going to help motivate aspiring developers, lol.
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Playing around with Doppelgangar AI. :p