like your going on an abstraction craze....
How so? Everything seen there is placeholder.
I don't want to reveal a whole lot about what I'm working on besides it being a Sidescroller that's themed around cards.
In response to PopLava
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PopLava wrote:
like your going on an abstraction craze.... How so? Everything seen there is placeholder. I don't want to reveal a whole lot about what I'm working on besides it being a Sidescroller that's themed around cards. |
Cloud Magic wrote:
So you level up every time a bug walks by you? interesting. mob/bugs Opens a whole new realm to AFK training XD |
In response to Ssj4justdale
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Ssj4justdale wrote:
> mob/bugs it hurts, somebody kill it. |
In response to Ssj4justdale
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What the fuck.
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You're talking about just a regular backwards dash, then, yes. Both are available.
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In response to Ghost of ET
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Ghost of ET wrote:
No love for mity #9 >:) ?? no that game is trash EtG++ |
In response to Kumorii
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The game seems very compact and difficult to understand what is going on. (Based on the gifs)
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In response to YURIRAMOS
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My computer is a toaster so i can only capture gifs around this size without severely impacting performance of my whole PC. The actual FOV is ~3x larger and you can fullscreen to increase the FOV. (^8
You can download the local standalone from feed's latest devlog on it's forum if you'd like to try it for yourself! (: Also, this thread will help explain Feed to the uninitiated. (; |
ALPHA v0.1.1 of the game Bloody Survival.
Features: - Zombie-killing - Male and Female character - One weapon - Rounds - Multiplayer Gameplay of the game: (Gif is at 10 fps and game is code at 25 fps) To keep up with the upcoming features and patch notes please make sure to visit our website: http://bloodysurvival.weebly.com/ And to fan our hub :P : http://www.byond.com/games/Louis53/BloodySurvival If you have any comments,critics,ideas or anything feel free to tell me I'd love to know what you think or this early version of the game! |
Can't wait until I can move away from placeholder art, but I'm having a lot of fun with it anyway. If only I wasn't such a crap artist @_@ |
I'm not sure 16-way autojoining is sufficient. It all looks a little blocky. That said, I should be looking at mechanics, not playing around trying to make it pretty... but it's so hard to resist making your testbed a little easier on the eyes :P |
In response to Ease
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Ease wrote:
I'm not sure 16-way autojoining is sufficient. It all looks a little blocky. That said, I should be looking at mechanics, not playing around trying to make it pretty... but it's so hard to resist making your testbed a little easier on the eyes :P I think you can blend those edges a good deal more with 16 states. Looks okay as it is, but perhaps lowering the color contrast would make it stand out less. |
like your going on an abstraction craze....