In response to Somepotato
Are the black lines visible due to lack of detail in the models or is that a Byond(2D engine) issue?
In response to Zeex00
Zeex00 wrote:
Are the black lines visible due to lack of detail in the models or is that a Byond(2D engine) issue?

Its due the interpolation, I do a hack to break the anti aliasing but there's a feature request to allow us to only render one half of the quad; until thats in the seams will always be there.
In response to Somepotato
Daam,Do you plan on taking this any further?like a ugh...demo game in the future?
In response to Zeex00
Zeex00 wrote:
Daam,Do you plan on taking this any further?like a ugh...demo game in the future?

Tempted to make a 3D sidescroller with it
In response to Somepotato
I'd love to help with 3D Models if you do.
Nicely done potato. I tend to get a lot of flickering problems with triangles that intersect the camera's projection plane. Do you also get that problem?
In response to D4RK3 54B3R
D4RK3 54B3R wrote:
Nicely done potato. I tend to get a lot of flickering problems with triangles that intersect the camera's projection plane. Do you also get that problem?

Thats because you need to have some kind of znear clipping. But thats not a concern here because it shouldn't happen in a sidescroller.

New
  • Several new clothing variants.
  • Vault Suit outfit added.
  • Doppleganger boss' ai has a second phase(ai complete).
  • other stuff i can't remember right now.

Fixes
  • Fixed a keytracking issue where players could get stuck moving south forever in rare instances.
  • Enemies would still be alive during intermission in very rare instances.
  • Enemies would sometimes become immortal.
  • A few vanity offsets were adjusted.
  • The last player killed during a pvp deathmatch wouldn't respawn.
  • Player base states would get locked to their throwing animation in extremely rare circumstances.



Special thanks to the radical cats who have been helping me hammer out bugs and issues that I can't find when playing locally. I literally couldn't make Feed a stable multiplayer game if it weren't for you guys - you have my appreciation and respect.

This wave of testing will likely be coming to a close in the next couple days and with that, I'll be jumping into the next series of feature additions. A few things on my mind..

Upcoming plans
  • Savefiles to remember level, loadout, and saved outfits.
  • Customization UI to manage player outfits and flairs.
  • A new boss!
  • Rounds that drag on for too long will need to go into a sudden death mode where missile strikes start happening across the map.
  • Players that die should leave a beacon at their death location that other players can stand near to revive them.
  • Leveling and rank progression.
  • Pyromancer enemy variant.


... Let's see if i finish all of this before 2017! (^8
Kumorii | Ghost of ET | Amelia Pond | Yut Put | Vexxen | SneakyP | Unlockable | Darker Emerald
Bonus: Beholders, Blue Abstracts and fireballs are all back in the game!
In response to Kumorii
Where's my mutant giraffes?
Working on a casual little word search type game.


Check it out here and let me know how it works.
http://www.byond.com/games/Flick/Wordji

Obviously, it gets a little tougher than four letter words ;)
In response to Flick
<3
Now in gif form!



A little fan game I started quite recently.
Early gifs:

In response to Baritone
Baritone wrote:
A little fan game I started quite recently.
Early gifs:


I love BN so much! You should check out the fan game I made on BYOND for it!

In response to Ishuri
I wanna play...
Edit: It took an embarrassing amount of time for me to recall how to make thumbnails. Here's some Beware of the Weredude.

For fullscreen, check this out: http://gph.is/2eLlYY0
In response to Ishuri
Ah, wow. That's really sweet stuff. o__o





  • The Doppleganger boss fight now spawns one Dopple per every two players.
  • Bullets that pass through fire will now become fire bullets, which ignite mobs on impact.
  • Shotgun has made it back into the game!
  • Leaderboards are once again available on the hub!
  • Fixed an issue with the custom font not working in some cases.
  • Spectating a player who disconnected would leave spectators with a black screen.
  • Shotguns have been buffed.
  • Uzi has been buffed.
  • Explosion radius increased by 10px.
  • Airstrikes have a much shorter wait time now.
  • Added more animations for completing and starting waves.
  • Misc. tweaks.


As always thanks to everyone who has helped test and I am always looking for criticism and feedback!
Still playing around.
Page: 1 2 3 ... 252 253 254 255 256 ... 349 350 351