Behold, 101 players and NPCs with complete player logic (barring some client stuff that wouldn't make too much of a difference) in combat to stress test! Was nearly as smooth as a baby's bottom. The client suffered more than the server with all the rendering. This was on an Intel Core i5-3340M @ 2.70GHz (school computer) desktop, one BYOND process only, no helper BYOND processes. I guess you can say it went... BYOND my expectations. No? Okay...
This is with pixel movement at 60 FPS, by the way. Player icons are by my beloved Kiki, or Puckaboo2. They are not fully how she would like it yet, but if you like 'em show her some love too!
Oh, and, since it is sitting there out in the open, I should thank for SinisterJ for the Interface Edit library, so I didn't have to make one, saving precious time.
![](http://i.imgur.com/YWTfspy.png)
![](http://i.imgur.com/cjJphu8.png)
This just shows that BYOND is not that weak at all (but imagine if some of this was offloaded to other cores @w@). Follow your dreams to the fullest, people, you'll do fine.
EDIT: In case it wasn't obvious, there are a lot of things that aren't even shown or noticeable in the screenshot, like the fact that I have a kind of Fog of War/Line of Sight system going on here, where you can't see behind an opaque wall, but it looks prettier than BYOND's native culling system's graphics, and you can see the tiles below it, and the targetting system/graphics (as well as the combat system overall, can't really tell much from one or two screenies). It'd be better if I made a video. Also, don't mind the unshaded areas, those are just testing areas that are not affected by light or lack of light. They just always stay "lit". Oh, and I should thank FIREking for Light Speed (including the test tiles), though I edited it heavily. I think I got all the immediate things to credit, now. I don't use much. Do you think I talk too much? Dang it, I'll shut up now. Wait no, I can't shut up, I have to thank Flick and Kats for the PartIcons and the particle generator respectively, another thing I was gonna do but don't have to now. Now, I'll shut up. WAIT NO. Shoutouts to Nii-Nii Satoshi for inspiration and support, as well as Kiki, of course. Without those two, I wouldn't be as motivated or where I am today. NOOW, I'll shut up.
It's not currently a feature, but its a good idea. I'll try and add that when I get home tonight. Thanks.