In response to Kumorii
Kumorii wrote:
Quick - everybody ostracize Kozuma because of his opinions.

I'll be back! >:}
Both share similar alerts, which are similar to dark souls.
r u happy?
Yut is never happy.


This is really growing on me. I've broken apart a lot of the source today to purge out the last of the shaky framework and utilize new features in DM. The day/night and rain mechanics have been completely overhauled.

Speaking of which, my rain library was also updated. The entire approach has been changed but for a good cause! The library no longer requires a chunk of time at world startup to preload the rain to the map and can now draw rain dynamically instead of looping the rain animation over the same automatically chosen tiles. (:

Next is to get enemy ai tweaked for the new sight range and see how that goes!
In response to Kumorii
Night time.. does that mean we can become vampires :D?
Night has been a feature for awhile, but that could always be a possibility!
Have a gif.
In response to Kumorii
Kumorii wrote:
Have a gif.

Dynamic shadows for trees, but no mobs to prevent unwanted CPU usage. Why don't the tree shadows have layers higher then the mobs?
In response to Konlet
Konlet wrote:
Dynamic shadows for trees, but no mobs to prevent unwanted CPU usage. Why don't the tree shadows have layers higher then the mobs?

If tree shadows had a higher layer than mobs, you would get some strange-looking problems. The way the mob enters and exits the shadow would make the mob look flat and screw with our perception of height.

Expect something nice today...

or not, I don't know if you'll like it...

expect something today.
In response to D4RK3 54B3R
Pretty much exactly why. I didn't like how awkward the shadows looked when casted over mobs so I just made them flat.

Oh, and mobs don't have dynamic shadows because the shadow library I use looks kind of atrocious on most set pieces.
In response to Bravo1
Bravo1 wrote:
Expect something nice today...

or not, I don't know if you'll like it...

expect something today.

This... I need to follow this mantra more... just every day try to post something new. Whenever I get there...
In response to Bravo1
I expect.. a cheese sandwich!
In response to Somepotato
Somepotato wrote:
I expect.. a cheese sandwich!



Wish fulfilled, I will post nothing more until next week.
Just a little preview of the UI changes I'm working on now that I own the old art to Spirit Age. You probably wont see much more for a while as I don't like sharing anything until I'm closer to a release.
In response to Lavenblade
Medieval AC units, eh?
In response to Lavenblade
i feel like the health and mana stuff should be the same width as chat box it irritates me so xD. but other then that looks really nice
In response to Ganite
Ganite wrote:
i feel like the health and mana stuff should be the same width as chat box it irritates me

THIS
I'll point that out to the artist in charge of the UI. Thanks for the feedback.

Asassins Creed, Kumorii? :D
In response to Lavenblade
looks weird. I like it >=)
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