In response to Flame Guardian
|
|
Man, this idea. So good.
|
That awkward moment when you attempt to create a singularity and the gravity ends up being so intense that it warps the reality of your simulated world. |
In response to Kumorii
|
|
:D
|
Also this PC sucks at making gifs, so here's a still image of the basic WIP environment destruction in Monstrous. Anywhere a kaiju player steps is basically destroyed.
Also, Monstrous hub - http://www.byond.com/games/Manio/Monstrous |
In response to Kumorii
|
|
Thanks to some suggestions and you're lovely support, I changed the art-style up a tad. I'm not the best pixel-artist so why not go for the minimal approach?
Doing a 16x16 world icon size. Implemented the round system last night. Y'all start in a lobby where you can use points you get to unlock new human skins (aesthetics) and new kaijus when they get released. Game will initially have four kaiju. |
In response to Manio
|
|
Manio wrote:
Man, this idea. So good. Thanks brother. The general idea came from an rl when we were discussing the topics, he was like well I'm playing cobra command right now and want it to be multiplayer! Haha Also, two suggestions for your work. One, you could keep the characters bigger then 16x16, I tend to do 16x16 tiles and work on characters in 32x32. Also an easy way to make average pixel art look good and SAVE A LOT PF TIME is using auto tiling. Flick, doomed and maybe ter13 should have libs, I highly suggest you implement one. |
http://www.byond.com/developer/Ter13/AutotileLib
@Manio: The above is my autotile library. There's documentation on how to use it... I'm available in Feed's discord to help you work it in though. It's blindingly fast and hella optimized. |
Manio, check out my kii_rain library for better weather effects. you can easily add a cherry blossom effect with it.
|
In response to Klogaum
|
|
Klogaum wrote:
I show my non-rip project 16 armours at time When you have to put a disclaimer on it "non-rip" lmfao XD |
In response to Manio
|
|
Manio wrote:
Trying to get that cherry blossoms/Japan vibe for Monstrous (my kaiju game). Japanese archway looks awesome! My only nitpick is that if you look at google images or something, you'll see the top level (the black part) usually is pointy upwards at each end. |
In response to Dubious Game Studios
|
|
Dubious Game Studios wrote:
Klogaum wrote:The beginning was to be a fan game https://is.gd/ZPDnO1 https://is.gd/JwAoYK I do not understand your sentence, I do not understand Slang. I do not speak English. |
In response to Klogaum
|
|
Klogaum wrote:
Dubious Game Studios wrote: A rip is basically any game that uses programming or art from another game and claims it as their own, IIRC. |
In response to Klogaum
|
|
Klogaum wrote:
Dubious Game Studios wrote: nah, brah don't be all sweatin' it; we got your back, dog. he just be sicin up how it be redundant and what have you how some persons feel like they have to be extraordinarily clear about exclaiming how they game ain't jacked from another Jack. Y'namean? |
In response to Kumorii
|
|
Spot on, my man.
|
http://www.byond.com/games/FlameGuardian/ProjectCobra