Aug 13 2015, 3:25 pm
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I swear Yutty's art gets 10x better every time i see it.
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I don't know whether its the colors you use or anything but your art always has a distinct style that says "I AM YUT PUT'S" its beautiful
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In my nearly 8 years on the website, I'm finally starting to be productive. For anyone interested in my particle library.
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In response to Ganite
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Ganite wrote:
WIP of Earth map in DVO. The trees for this game is too "unique" if you're going to use a single tree repeatedly across a map it should be a bland tree that doesn't really have anything special about it so you can add it everywhere without that weird look to the map. Just some advice. |
In response to Oral123
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Hows it look to unique if thats the game's tree? Also if you're not going to make this other tree don't suggest it.
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In response to Ganite
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Ganite wrote:
Hows it look to unique if thats the game's tree? What he's trying to say is there isn't enough variety. When you walk outside your house, all of the trees are not exactly the same. Ganite wrote: Also if you're not going to make this other tree don't suggest it. It's hard to defend you when you're rude to people giving feedback. What Oral123 posted was genuine feedback on an image that you posted for your project. |
In response to Lavenblade
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Not really feedback I'm aware of this sorry if I'm sounding rude by my attitude has been changed a lot when I post stuff here. Just like I know its a problem but I'm no artist and I only have one tree.
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In response to Ganite
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Not sure how that wasn't feedback, but okay and by weird look to the map I meant it stands out too much.
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In response to Kaiochao
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Nice, when i played in this demo, i started thinking about Call of duty. I dont know why. :)
Simple puzzle system. (Thanks for Lummox JR for help.) Any sugestion how to do player can change puzzel only in oview(1)? Becouse this is client.screen and i don't know how do it :( __________________________________________ Sorry for my poor english. |
In response to Marekssj3
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On the click function that swaps the two pieces, just add a check that makes sure that the piece is in one of the spaces adjacent on each edge. You don't want to use oview() for this, instead manually seeing if the clicked tile's loc is in a cardinal direction from you, then approve the movement.
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Hahaha im dumb... :P I do it but i dont need tile cross move, how to "disable" it?
This is my poor code, any ideas? obj/tile |
In response to Marekssj3
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I'd just use a separate statement for that.
if(src.row != O.row && src.column != O.column) return Basically it says that if both the row and column don't line up, it means that they must be diagonal from one another and can be ignored. |
In response to Ganite
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Ganite wrote:
Hows it look to unique if thats the game's tree?The tree looks nice, but like has been said, it is very unique. It stands out more than even the buildings around it. A good part of designing a game (and a map layout) is to think about what you want the player to be looking at. Make sure you don't put a bunch of distracting things around the things you want players to see (Like buildings). Also if you're not going to make this other tree don't suggest it. A lot of people can't make games, but developers still seek to "playtest" their game with people who have no idea how to make games. A lot of people can't make art, but they ask for critique even from non-artists. The reason they do this is because they see the value in even the most rude of comments and can strip away all of the "fluff" and figure out how to do something constructive with the feedback they are given, regardless of how constructive the delivery was. Not that Oral's delivery was deconstructive at all, but I'm just point that out. |
Wasn't deconstructive at all but saying the tree looks unique makes no sense seeing how its the basic tree of my world. Thats like saying the basic Pine tree is unique no its not unique its the basic tree.
Again I know I need a variety of trees once I get some I'll surely add them in. |
In response to Ganite
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Ganite wrote:
[text shtuff] Until then you can always try modifying the color variable giving each tree a slightly different color or soffin :3 |
In response to Kozuma3
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Actually a pretty smart idea. I don't know why I didn't think of that we did that for Namek trees recolored and reshaped the top. Guess I was just thinking more of we need a new one completely different stlye i.e a pine tree
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In response to Ganite
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I'd also consider height variance, personally. Just shave a few pixels off the stump and/or top for one, then add a few for another. That's at least two more there.
If you want to make it even easier, providing your trees are large icons, you could set up New() to randomly select one of a few. Bam, instant, easy variety! Just what I'd personally do, but the game does look nice either way. I really like the grass. |
Finishing up adding in guilds for Severed World. Guilds are primarily going to be used for organizing PvP and having a perpetual competitive metagame going on. Think capturing and defending territory from other players and rival guilds, etc. I think it's really cute you can see peoples' faces, even when they're offline. |