Dec 10 2022, 8:11 pm
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And if somebody wants to buy me membership when I have a 1.0 build then that'd be awesome lol... either way though I will get membership when I can
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That's really cute, I wasn't expecting anybody to actually do that for me, aw.. <3 Was it you Kozuma? Lol
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So I was messing around with the models and stuff and got a good idea how to use new BYOND rendering to produce better lighting using the normal maps produced from the models.
PS! Credit to Lummox JR for the endless patience of explaining how the `render_target` and `render_source` works to the dumb me. |
Resolved some issues I was having, the light masks were wrong and inappropriate for the isometric perspective, created new ones. There are still some issues I can see, but those are probably related to the normal maps of the objects - for example the specularity of the elements on the map.
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Some improvements on the light rendering and some post-processing effect hack.
Lighting improvements Color thresholding/palette reduction |