In response to Ter13


Sorry, couldn't resist...
In response to Mr_Goober
Mr_Goober wrote:
Hey Flick, do you think your program could be modified to make things like bushes and trees? (the particles used wouldn't clear out ever frame as to give that 'solitaire' effect).

Yeah, I'm sure I could. I'm not sure how well it work, but maybe I'll give it a shot.

Did BYOND just get an answer to speedtree?

Also, above Gif is accurate.
In response to Ter13
That would be nice but if we're talking speedtree, the trees would have to be more than just particles -- they'd have to be modifiable as objects. Perhaps a tree generator that merely generates the different particles as icons (as you already have it doing) and randomly places them. Each tree would thus be different with its own characteristics.

I already have a bit of code that can randomly generate a map (although the placement prevention is somewhat broken and it places multiple things in one spot some times, like four trees on one tile). I think that is definitely something to consider.
In response to Kidpaddle45
Kidpaddle45 wrote:
Tacurumin wrote:
Inspired by Kidpaddle45, my soccer game currently on development

https://www.youtube.com/watch?v=Kl-wSq0tevM

Some missing animations are still on development.

Looks great. Glad to see someone else working on a soccer game. Now I've got competition ;)

Best of luck and keep us updated.

Ghost of ET wrote:
Kidpaddle always a source for inspiration

Thank you


Thanks bro, wish you the same !

Working on the character creation screen :

Well, despite my silence lately Hunger has been progressing nicely. A few decisions, and snags have just kept progress much less visual than I'd planned.

I am focusing on achieving a playable demo right now, which requires at least one functioning map, so much of todays progress has been graphical and mapping each demonstrated below!



Maps are currently planned as 75x75, with a 16x16 mode world, and they are broken up into 'sections' which I'll explain at a later date, but the one demonstrated is at least 50% mapped out excluding various primarily aesthetic objects.

The ammo text is also temporary. Maptext is proving to be more limited than I hoped, so I may have to use something more custom to get the size and look I want.

I've come up with some really interesting ideas lately that, Kumorii for one, at least certainly seems to look forward to so hopefully lots of awesome things to come!
In response to Marekssj3
Tap A to capture?
I got rid of most of the html/form stuff and switched to an actual interface. Except for the drop down list which I couldn't find a way to do with a .dmf.

I also added a better method to change the icon's background color and added a way to change to speed of the icon animation. I'll try and clean it up a bit and post it tomorrow.

In response to Flick
Flick wrote:
I got rid of most of the html/form stuff and switched to an actual interface. Except for the drop down list which I couldn't find a way to do with a .dmf.

I also added a better method to change the icon's background color and added a way to change to speed of the icon animation. I'll try and clean it up a bit and post it tomorrow.


Amazing work Flick ! Thanks for sharing.
In response to Ganite
No. Trap A to continue attack.
@Flick, .... Awsome work,
In response to Marekssj3
Marekssj3 wrote:
No. Trap A to continue attack.
@Flick, .... Awsome work,

needs PS2 buttons ;)
In response to Ss4gogeta0
No :P this system use only q,w,a,s,d,z,x,c buttons and arrows.
I try to make style/combo system, similar to system from Devil may cry. :D
This bar on the right are loading when we attacking any enemies (now I tested only it, so i don't need attacking no one)
In response to Marekssj3
BOMBOWO!
In response to Marekssj3
Are you creating a Pokémon game or is that just placeholder art?
In response to Mr. RJT
I assume its just placeholder art until they have enemy art to add.

I liked this one. It reminded me of a boiling cauldron, so...
In response to Flick
Or waterfall mist at the bottom. :)
In response to Mr. RJT
Yes, and no. This is just placeholder. But my "monsters" are on this same pokemons (fr/lg) style. :) Now i start thinking what i can do with backgroud.... Now don't look so good.
In response to Flick
Flick wrote:
Added cropping to Particons.

It's a convoluted mess, but it works.

Can you make it show the size in pixels of the area you're cropping? So if I wanted it to be 64x64 I can be nice an precise. Haven't had a chance to test this yet, so not sure if it's already a feature, but if not - whip!
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