w3schools has a pretty basic rundown of JavaScript. It's pretty helpful as a reference.
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Kats wrote:
w3schools has a pretty basic rundown of JavaScript. It's pretty helpful as a reference. I absolutely love w3schools. They're great. |
Decided to incorporate some CSS filters into our cutscenes:
http://i.imgur.com/Ny7fXd7.gifv Ignore the shitty FPS and partial lack of autotiling (just to make starting up the game for me faster) |
Avidanimefan wrote:
Dem density blocks tho. <3 see that blue roof house :P i made that lol |
I know I had promised a demo update a couple days ago but I've been working on getting a small quest together that will give more of a taste of what questing gameplay will be like. In the meantime, have a screenshot of Cape Origin! (:
![]() Pardon the shadow awkwardness. I'll be looking into a better shadow alternative soon. (: |
With thick rain sprites like that, yes, but overall, if you use small, very transparent raindrops, it provides better ambiance.
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Kumorii wrote:
I'm also working on adding weather effects and so far rain is done: Looks good for a light rain, though it does look like he's carrying a little red umbrella. ;) |
The intensity of the rain is easily adjusted. (:
![]() I'll report back with smaller raindrops soon. |
Click on the image. It'll take you to his wikipedia page.