I reckon this is good enough.
![]() I need to make the ai lose their target after each attack so they've the opportunity to select a new one, though. Currently, they tunnel until their target is dead. |
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I've upped his difficulty a bit. When enraged, the minotaur does true damage, has reduced 'cooldowns', and walks at twice the speed. He also has twice as much health. ![]() |
Woah, so I just updated to the beta version and the game feels so much smoother all of a sudden. My HUD elements are a bit wonky, though. Any idea of what could be causing it?
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Bl4ck Adam wrote:
Woah, so I just updated to the beta version and the game feels so much smoother all of a sudden. My HUD elements are a bit wonky, though. Any idea of what could be causing it? wonkys kind of vague but I have a feeling it might be related to layers, so make sure they're on FLOAT_LAYER |
WHOOOOOP THE HYPE WHOOP WHOOOOOP YEAAAA
btw if ur gunna make like 50 byond keys at least make an effort to hide the fact that ur roxas/templar i'v seen that hub layout for like 50000 discontinued games from the same person |
Still working on getting a low-grade demo working.
Linking things together in a meaningful way is more difficult than I expected. |
Ever occur to you I don't make an attempt to hide it because I'm not trying to? Lmfao you're such a savage.
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Edit:
Show me wat u got :3??