Jan 7 2017, 11:46 am
|
|
The gif did a decent job of capturing the speed. It's a bit faster in game though.
|
In response to Bl4ck Adam
|
|
Bl4ck Adam wrote:
The gif did a decent job of capturing the speed. It's a bit faster in game though. okok cool so it's a bit "ping-pong" like? |
Oh, no... lol That was just showing the deflect feature.
That's an older gif, but it's an RPG. |
In response to Bl4ck Adam
|
|
Bl4ck Adam wrote:
Oh, no... lol That was just showing the deflect feature. okok so if you deflect multiple times the projectile goes faster and faster? |
Yut Put wrote:
byond://71.235.149.200:9978 Practicing before the tournament :) shit 106 mb of ressources XD |
In response to Louis53
|
|
yeah
|
Yut Put wrote:
it's all music, if you turn off sound in your pager then you join instantly okok but I still downloaded it all wasnt really long. |
In response to Kidpaddle45
|
|
The birds fly away from you. Next gen!!1!
|
In response to Reformist
|
|
Reformist wrote:
The birds fly away from you. Next gen!!1! It was more about the Mushroom than the bird :P I never really enjoyed working on AI or just NPCs in general...but I decided that it was better to actually take some more time to program it efficiently to get NPCs to only "act" when there's a player around them and... I got distracted and made some NPCs hide behind trees, other dodge attacks while moving around in fights, and for example this mushroom constantly "tries" to hide next to smaller mushrooms just for the lolz But yeah the bird does fly away :P |
I'd just like to point out that for a while now, in this thread at least, almost all of the screenshots and gifs look easily as good as, if not better, than something Game Maker could accomplish.
That's a good thing. "Looks like a BYOND game" is practically non-existent now. |
http://store.steampowered.com/app/257850/
Hyperlight Drifter was made in Game Maker. Widely hailed as one of the best looking indie games ever. Undertale was made in Game Maker. Widely hailed as one of the very best indie games of all time. It's not so much the engine that matters for how a game looks and plays. It's entirely about how clever and skilled the developer is. After all, the NES and Gameboy had some pretty sweet games despite their lack of oomph. I've seen neat games made with Clickteam Fusion, Game Maker, OHRRPGCE, RPG Maker, Megazeux. Engine doesn't matter. It's all about the developer. |
In response to Ter13
|
|
Ter13 wrote:
I've seen neat games made with Clickteam Fusion, Game Maker, OHRRPGCE, RPG Maker, Megazeux. Engine doesn't matter. It's all about the developer. Well I mean, it does. You couldn't have had all this pixel movement and fancy lighting effects with accurate hitboxes, on BYOND five years ago. Like, looking at the games in this thread, they all look like modern, actual games and game ideas and concepts. Previously, seeing any BYOND game in motion was a distasteful endeavour, barre a few very small examples. |
Rushnut has a point. The only successful games are those with pixel movement and fancy lighting effects. Name me one freaking game without pixel movement and fancy lighting effects that succeeded.
|
In response to EmpirezTeam
|
|
SS13 and NEStalgia.
|
Previously, seeing any BYOND game in motion was a distasteful endeavour, barre a few very small examples. A lot of that is because nobody ever configured glide_size, or used +down/+up macros and control loops. A lot of the way that we were taught to use BYOND actually was really super bad and those habits are still the main way we write games with the software today. Only recently, people have been catching on to the idea that calling physics/movement behavior directly from verbs is a terrible practice. |
In response to Reformist
|
|
Reformist wrote:
SS13 and NEStalgia.I said name one. |
In response to EmpirezTeam
|
|
I one upped you.
|