ID:190736
![]() Dec 15 2002, 4:02 pm
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Anyone think byond should make there own c++ compiler? I mean it is already the simplest programming language with a huge range of uses, what if they geared it to programs rather than games? With a tool like byond, i could easily create usfull programs really fast and easy. Anyone like this idea?
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![]() Dec 15 2002, 4:14 pm
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Sorry, I don't know what a furture is.
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Scoobert wrote:
Anyone think byond should make there own c++ compiler? I mean it is already the simplest programming language with a huge range of uses, what if they geared it to programs rather than games? With a tool like byond, i could easily create usfull programs really fast and easy. Anyone like this idea? C++ compilers already exist; BYOND's strengths are both the language and the things it can do automatically like display icons, handle multiple players, etc. If BYOND was a C++ compiler, it wouldn't be anything like BYOND. Besides, a compiler is just a compiler. It has none of the language features BYOND can do automatically. A big C++ library might support some of what you're thikning of, but it'd be much much much harder to create anything BYOND-like in it. In short, I'm not even sure what you're talking about, and you seem to know even less. It's as if you suggested it'd be cool if BYOND was a washing machine. Lummox JR |
BYOND is a teddybear that's designed by Terence Conran, has a built-in motion sensor and floats in water.
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I believe that If BYOND needed anything it would be just two things.
A community that cares, and a better game engine.. by better engine i mean Byond would have the raw power to actually create 3 dimensional worlds using as little as possible to create 3d maps. I cannot stress this enough, that Byond should upgrade It's engine to run more content more smoothely, or even 3d environments. However, with Dantoms busy schedule this is remote, at best. |
OK what i meant was have a lot of shortcut features like byond has, allow graphics editing in the program. Map the look of the program in a editor like the map editor, just things like that. I have messed with C++ and had a lot of troubles with it, why? I don't know, but it took to byond with no problems. Just gear byond to programing programs, not games. Although you already can, there is the problem stuff like having the whole byond program up, standalone would be nice, that way you could really make programs that would be useful and Professional looking. Or chat programs that won't cluttered with the byond pager,banner, and all the tabs like the browser and such.
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Well, i dont like the idea of 3D, but thats just because it would make it a little hard, but making byond run smother and faster would be nice.
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If dantom kept true to their word of simplified coding, the 3d factor would be nothing but a new type of map file.
Instead of just X,Y, and Z. thered be X,Y,Z, and A. The A being different maps. When I say 3d I dont expect Duke Nukem or even DOOM graphics. I just expect the ability to make blocky mountains, half-arsed buildings and I want players to be able to stand on top of a building, look down. and see other players wandering around the streets. |
Three-dimensional games would be neat, but they'd have to keep 2d games as well. Even 3d as much as that maze screensaver for windows would be neat. For those of you that aren't familiar with that screensaver, it's like Wolfenstein 3d. Heck, that way it could probably use the same maps, just different display.
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thats exactly what i mean.
Same dmi's. just displayed differently. and with a better engine for byond, they would really move smoothly |
Scoobert wrote:
OK what i meant was have a lot of shortcut features like byond has, allow graphics editing in the program. Map the look of the program in a editor like the map editor, just things like that. I have messed with C++ and had a lot of troubles with it, why? I don't know, but it took to byond with no problems. Just gear byond to programing programs, not games. Then it wouldn't be BYOND. A lot of the language's strength lies in what distinguishes it from C. It has no strong typing, no issues on what kind of numbers to choose, no (strictly) system-dependent code. Although you already can, there is the problem stuff like having the whole byond program up, standalone would be nice, that way you could really make programs that would be useful and Professional looking. Or chat programs that won't cluttered with the byond pager,banner, and all the tabs like the browser and such. A lot of the interface issues will eventually change, so there's not so much to worry about there. But if you want more general programs that don't use the game or multiplayer features, BYNOD mostly isn't suited to it. There have been a few unique utilities like Bwicki and such, so it does have a few practical uses, but basically the rule of thumb is to use the right tool for the job. BYOND isn't the right tool for some jobs. For a lot of others, it's dandy. Lummox JR |
OneFishDown wrote:
Three-dimensional games would be neat, but they'd have to keep 2d games as well. Even 3d as much as that maze screensaver for windows would be neat. For those of you that aren't familiar with that screensaver, it's like Wolfenstein 3d. Heck, that way it could probably use the same maps, just different display. Yeah, this possibility has been discussed on the forums in the past -- BYOND could actually support 3D using more or less the same model it does now, except icons would be 3D objects instead of 2d tiles. Once Dantom has enough income flowing in from BYOND that they can live comfortably off BYOND alone, I bet they'll at least consider it seriously -- until then, though, we'll just have to see how creative we can get with what there is! (And what there will be after the next release, which is rumored to have some nice features.) |
When I say 3d I dont expect Duke Nukem or even DOOM graphics. I just expect the ability to make blocky mountains, half-arsed buildings and I want players to be able to stand on top of a building, look down. and see other players wandering around the streets. Already doable, actually. You can simulate multiple elevation levels using invisibility and see_invisible. -AbyssDragon |