I am just wondering, because if there hasn't I may create one so game creators don't get the little trouble of having stats that go over the max or under the minimum status vars that are set, such as health going below naught (0) and into the minus region, or even going over the max health, IE:
mob/var
HP = 100
MaxHP = 100
Say like as shown above the players max health is set to 100, it kind of goes 'over' that by some wierd coincident, say it is now at 103, if not more.
With a StatCheck() being used all the time while the game is up you will find out that HP will never go over or under its set ammount. Same with anything else suchs as Mana Points.
Anyway, I just thought I would ask if it has ever been tried other than me doing it.
If there is already a tutorial out about it, as of this moment I could not find any, I thought I may ask about it first and if one is necessary I may re-create one so it can be used and edited by anyone.
--Lee