In response to Stimulus
Stimulus wrote:
Scoobert wrote:
Well if i had to pay to do anything with BYOND(besides play games and buy the manual) i would not.

Totally agree. I know a few people in the community who have made BYOND their life; Wake up in the morning, log onto BYOND, set your PC to idle while they are at school, come back home, play on BYOND till they have to sleep, then do it all over again the next day.

:D I can honestly say Im almost to the point were I do that, lol. But I don't.

In response to Nadrew
Why would DanTom bother making this? Why not just update BYOND and make it more professional? I mean, you say make another version of BYOND and the community will be better? Just as a mature person could pay for BYOND Pro and get in, an immature person could do the same. Therefore you will basically be paying for a new place to complain about.

Alas, these are just my opinions, others may feel differently. But in a sense, isn't this discriminating against the younger community members as they may not have the money to subscribe?

<font color=silver>$~Stimulus~$</font>
In response to Stimulus
The idea is basicly to get people that would pay, to pay.
Personally im edging to be more against this idea. This could be because Dareb is so for it, but I dont like the idea ofbeing more favourable towards certain developers. They may be irritating to us, yet to all the rest of the RAWers they are there coding heroes
(Rawers = Those that live in the Zeta rips, Icon Trading and other games that never reach the quality needed to become out of Byond.RAW)
In response to Jermman
I'm 5. Heheheh.
In response to Stimulus
same here,
In response to Dracon
lol in which case I apologize.

Canar
In response to Dracon
aight i would like 2 say something bout this first of all i would like 2 say why the hell is every 1 so concerned bout lang. u hear cussing all day its no diffrent on byond so deal wit it
In response to Killa121
Ok, just be quiet ok? You don't know what your talking about. Just because you hear it every day dosen't make it appropriate.
In response to Killa121
Killa121 wrote:
aight i would like 2 say something bout this first of all i would like 2 say why the hell is every 1 so concerned bout lang. u hear cussing all day its no diffrent on byond so deal wit it

I see girls wear skirts everyday, doesn't mean I want to wear a skirt, nor would it be appropriate for me too (as per the laws of society, but I don't want to get into that.)

Canar
In response to Dareb
Dareb wrote:
Since there is no protection for people like me on byond thats why im waiting for BYOND PRO..

Which leads to my next question: What will be the difference between BYOND and BYOND Pro besides the fact that you would have to pay?

I mean seriously, all the things you guys are saying you could have in BYOND Pro, why can't it just be on BYOND? I mean, the community in BYOND Pro will be no better, just smaller. The main people that would pay for this are most likely the ones who rip Zeta and sell it on the hub or what not. So now instead of a large community and a bunch of morons you will have a small community where the morons stick out even more.

<font color=silver>$~Stimlus~$</font>
In response to Dareb
Dareb wrote:
Lummox, why must you always nay-say?

look.. if you cant make sense of something, think of ways to make something work, then give constructive criticism.

Well, like I've said, I don't see any way your idea will work. The constructive criticism I've had to offer is: Offer some solid incentive to prospective programmers instead of "you'll get paid if this game makes money", and give up on the idea of using any kind of legal agreement unless you pay up front.

I think it's possible for you to oversee a successful game project. It's however nowhere near the realm of possibility to do so under the terms you've repeatedly stated. Those terms are an advantage only to you. As you've seen in other projects here, it's hard to keep a team together even when people are volunteering and not having to make any extra commitments. Requiring legal red tape just to get involved raises the bar past the point where anyone would simply volunteer, or join for a hope of getting something out of it eventually.

Since you asked for something constructive, I have a checklist to offer that should help.

  • Develop your idea "on paper". Brainstorm with friends, especially if any have played a lot of games (board/card/arcade/etc.) or made any of their own. The more familiar you or your group are with game theory, the better the result. If you have no such sources of input available, do some research into game theory for different genres of games (especially complex card games like CCGs). Play-test your idea as well as you can with a sort of "home version" of the game, like with a pad-and-pencil RPG.
  • With a developed idea, find investors who are willing to buy into the concept, or willing to publish or market your concept when it's ready.
  • Using a sketched-out version of your game, describe it for potential team members so they can get a feel for what they'd be involved in, and whether it's worth their time or they even have the skills to do it. Discuss what they think a reasonable timetable might be. Be sure to limit your search to people who know what they're doing; amateur or very inexperienced programmers may underestimate development time. (Experienced ones probably will too, but not as badly.)
  • Develop incentives, preferably financial, for people to join your team right away. This is where those investors come in. People who are interested in your concept will be more apt to sign up, but they need more than promises; there has to be some tangible benefit. Here creativity and resourcefulness will really be your friends.
  • Throughout this process, continue to repeat step 1. Hone your idea; listen to criticisms about balance issues, time of gameplay, style of gameplay, complexity of the rules, etc. Learning to play more games, and playing them with friends, will improve your design skill and therefore your game.

    Note that none of these are particularly easy, but many are doable. I really hope this does help you. We can always stand to have more good games around, and Dantom wouldn't mind seeing the BYOND economy stimulated by a money-maker. But it's important to be realistic about the hurdles involved, the better to surmount them.

    Lummox JR
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