ID:190040
 
Might be a bit late in asking this, but as far as the byondscape contest is concerned what constitutes for an adventure game? I looked in the dictionary and adventure is vaguely described as "An undertaking or enterprise of a hazardous nature. " which could refer to all sorts of games. Was there a more specific requirement in mind?
Magic, dragons, damsel in distress, thats adventure in the corny fashion, but none the less it's adventure.



<<>>Kusanagi<<>>
In response to Kusanagi
Kusanagi wrote:
Magic, dragons, damsel in distress, thats adventure in the corny fashion, but none the less it's adventure.

Well I'm wondering if by adventure it means a type of genre rather than a game setting.
It's fairly open-ended. In general, an adventure game gives you a storyline and a number of puzzles to solve, tasks to perform, or choices to make.

The old Infocom text adventures were adventures, of course. The Monkey Island games and Grim Fandango were adventures (or so I'm told -- I've never played them). Myst was an adventure (again, never played it, but it sounds like one). Westwood's Blade Runner game was an adventure (played it, never solved it). The Leisure Suit Larry games were adventures (never played them either). Tomb Raider is an action/adventure hybrid. Law of the West (for the Commodore 64) was an adventure. "Choose Your Own Adventure" books are adventures. And our treasured "A Step BYOND" is an adventure.

RPG's -- like the Final Fantasy games or many MUD's -- have an adventure element, though typically the plot progresses through strength-enhancement rather than problem-solving/task-completion/choice-making, which is probably the key distinction between RPG's and adventures.

In short, there's no rigid definition. It's one of those "I know it when I see it" things. There are probably plenty of other BYONDers who can better articulate what constitutes an adventure, so I invite them to post their thoughts here.
In response to Gughunter
Actually, not all mud based games can be put into play as an RPG. I'v played a few where the entire world was composed of jungles, forests, mountains, oceans, and other different land masses, the whole point of the mud was to travel throughout the lands and solve mystic tomb incarnations and use them as magic, or sell them for money. It was sort of a take on that old Spielberg movie, such as you could use the magic or you could use it to buy tools to help you on your adventures, such as an old revolver, information on the world, maps, guides, and what not. There was little to do with leveling, the only way you could get powerful was by venturing out into the open and finding treasure, battles only came between players when they were after the same treasure(It would generate random treasures with random status.). It was a fairly large mud, 3000+ rooms, very interesting. The problem is, I don't recall the name, and I played it before I really got into mudding.


<<>>Kusanagi<<>>