I have found the following:
3D Maze by Kunark
jots3dmazesrc by Jotdaniel
Maze by OneFishDown (great!)
3DMaze by Volte
and some of their sources along with them, I was wondering, since the BYOND Search will not search for "3D" if there is any other 3D 'engines' developed? If there are any other than the pre-mentioned, please list them here, it would be very much appreciated! Thank you greatly! ^.^
~Kujila
ID:189852
![]() May 4 2003, 1:15 pm
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Kujila wrote:
and some of their sources along with them... Maz, don't even say it >=) |
I might as well toss mine in the mix. There are a couple bugs, but it looks pretty <small>(if you think circus tents look pretty.)</small>
http://developer.byond.com/hub/Shadowdarke/RaytraceDemo |
That is totally cool!
I'll release the source when/if I get around to ironing them out. Hmm,... Well, Iv'e added your HUB wntry to my "Favorite" list in my browser, so I'll be eagerly awaiting! And, I DO mean eagerly! ^_^ |
Nice! I did get a runtime error though.
Infinite loop suspected--switching proc to background. If it is not an infinite loop, either do 'set background=1' or set world.loop_checks=0. proc name: RayCaster (/client/proc/RayCaster) usr: Crispy (/mob) src: Crispy (/client) call stack: Crispy (/client): RayCaster(47, 37, 960) Crispy (/client): UpdateView() Crispy (/client): Move(the blue wall (5,6,1) (/turf/wall/blue_wall), 9) This was when facing north, straight into a segment of blue wall that's just northeast of your starting location. |
Yep, that's the main bug with my raycaster. Now that the demo is public, maybe I'll have the incentive to work on the silly thing again.
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Anyways,...
Is there any other Raycasting/Raytracing BYOND demos out there as of yet? Since this code is being witheld! (hehe, just kiddin'! ^_^) If so, please toss me a link or two. Thanks. ~Kujila |
Kujila wrote:
Since this code is being witheld! (hehe, just kiddin'! ^_^) Have at it. I'm devoting my free BYOND time to Darke Dungeon. Whoever wants to fix this is welcome to. :) |
Heh, cool beans! ^.^
Anyhow, please gimme a ring if you ever get a chance to correct those errors! Thanks ^_^ ~Kujila |
Thats nice, but byond makes it run slow. It would be nice if byond had openGL or DirectX capibility. It would run much smother i believe.
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~>Volte