Nov 8 2016, 10:47 am
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The problem is almost everything on the first page wont compile so it really makes learning from scratch a more viable option. Your First World (errors), StepBYOND(errors), Action RPG Framework (errors). I couldn't get any of them to compile it originally discouraged me from getting into BYOND at all, but I stuck with it and have learned a lot from the help files. It really make me wince thinking about the community we probably lose to that same situation. Seeing as I can now fix half of them to not have errors I am wondering why this hasn't been done to encourage developers who the very first thing they touch is going to be Your First World.
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http://www.byond.com/ forum/?forum=22&command=search&text=author%3ATer13&scope=loc al&posts=1
We're working on it. It takes a lot of time to produce quality tutorials and documentation. |
Thank you for the link and for helping improve it. I love to see any info I can get my hands on.
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Make the /global/ var keyword undocumented and replace with the /static/ var keyword
See ID:2019425 and ID:2175568 You could basically just rename global with static in the current documentation. |
The : operator is described in the DM Reference as a run-time access operator, as if it doesn't check the type of the variable. This is actually incorrect.
The DM Guide describes the : operator correctly. http://www.byond.com/docs/guide/chap06.html#6.14.2 It states that as long as some type of the object has the variable, then the compiler won't complain. As long as at least one object type derived from the specified one has the requested variable, the compiler will allow it.For example: mob |
color matrix entry in the ref needs examples on how to use the short form stuff
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In response to MrStonedOne
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MrStonedOne wrote:
Make the /global/ var keyword undocumented and replace with the /static/ var keyword Bumping this, PLEASE |
Generally, more and better examples of use-cases, especially for newer features.
Also, more visuals for what each filter does might come in handy. (The visualizer for animation easing by the way is very helpful) On that note, the wave filter example almost always ends up with people asking for clarification on discord, so that could likely stand to be done better. |