ID:189448
 
Ok its been a while since i have been here
I moved and got rid of my old computer and then after that i realized i lost my Dragon quest Game and the code to it as well
I Was wondering if when yoiu submit a game does the code get stored on BYOND somehwere?
If so can i please See some one who could help me achieve the game Code back
Thanks in advance if i can get it back
Sorry one thing i forgot too add
sicne im the auther would i be able to get the code back myself
like could i go to where i submit games and find my game and then awitch a setting on it to where it shows the code?
if so can some one please tell me where it is
becuase BYOND has changed alot since ive been gone
I think it was easier to navigate the Old BYOND better and i am lost here
So please help me
Thanks in advance once again
In response to Richter
No, you could only get the code back if you uploaded the src somewhere, which you probably didnt, which means you lost it, sorry pal.
When you upload a compiled game, the source is not uploaded with it. If you have no backup of the source then it is lost. There was an instance where a valued Byonder asked Dantom to decompile something. After lots of work, the result was a mess which I think made that person have to rewrite the game anyway. I'm sorry, but your work is gone.
In response to ACWraith
oh well thanks any ways
I would figure it would be stored on BYOND or on Dan or toms program that runs BYOND just for the fact that in this case could happen
Well thanks any ways
In response to Richter
No, it wouldnt be stored, because when you compile it, you are not sending the code to the server, your sending the executable .dmb, no code at all.
In response to Jotdaniel
OK but what i am saying is how does the game run without having any code to it
I mean the code has to be stored some where in it or the game wouldnt know how to run
Im not sure about this but thats what i think of it
In response to Richter
There's code and then there's compiled code. When you compiled your source for Dream Seeker/Daemon to understand, you changed it into a form which no human can understand and it can't be changed back.
In response to ACWraith
so why hasnt some one made a program to uncompile something
wouldnt it bee just the same almost
you can compile sode into a game so you should be able to de-compile a game into code
Right?
In response to Richter
Richter wrote:
so why hasnt some one made a program to uncompile something
wouldnt it bee just the same almost
you can compile sode into a game so you should be able to de-compile a game into code
Right?

Once something is compiled, it would take so long to de-compile it, you could probably re-write the game. Anyway, if a decompiler was avaliable, think about how much source code could be stolen and so on.
In response to Mrhat99au
I think its better than loosing a game that was worked on for almost a year
i would rather have my code back with others knoing it as well than not have it

It seems to be selfish the way without a de-compiler
In response to Richter
Richter babbled:
I think its better than loosing a game that was worked on for almost a year
i would rather have my code back with others knoing it as well than not have it

It seems to be selfish the way without a de-compiler

no it does not - it makes perfect sense in a protective way, as mentioned above. To freely de-compile BYOND games leads to theft of code and related resources that others have worked very hard on.

what is better is that developers should make it a point to backup their projects on other media, such as tapes, cd-roms, or other computers, and do it on a regular basis. in fact i bet the majority of better developers here know this lesson and have one or more copies of their projects backuped in various locations.

personally, I'm a data packrat - I have software and data and project code dating back at least 5 years - burned on CDROMs.

this is not an issue of selfishness, but of common sense!

think of this as an opportunity to make your game better from the ground up! just don't forget to backup the source this time! :)
In response to digitalmouse
I prefer uploading it to a server on the internet.
In response to Jon88
as long as no one knows the url to that file, or it's PW protected:

http://www.geocities.com/Airjoe12/SOURCE.zip

if someone clicked that (and I really had a source zip) then they could easily download my source. CD-R/RWs and much safer =)
In response to Airjoe
BAD idea. Geocities tends to "clean house" every so often. They seem to hate executables and zip files.
In response to Jon88
I was just using that as an example.
In response to Richter
but remember that a decompiller does not often spawn tidy code! if one did exist for byond i bet it would look some thing like this.


'BEFORE'

mob/tractor
//how much gasolline is left?
var/gas


'AFTER'

mob/x1a34
//your comment was not retrieved my friend!
var/x8b5e


and then you face a bottom less pit of puzzle solving!