Hey, I was wondering if we could add a variable to world that becomes 1 when the world has gone through it's loading process.
This affects procedures like atom.New() which are called before everything is completely present in the world.
I often find myself writing a work around for each of my projects that uses world.New() but I think it would be a good procedure to have built in.
ID:1894274
Jul 12 2015, 1:21 am
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Redundant
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How is it implemented or already achievable? It's only achievable if you go through a pain in the butt method. Seems like a simple thing to add which would just be nice.
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In response to Lummox JR
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Yeah but for every project. It strikes me as strange that it's never been done. It's a lot more pretty that adding loading code into your demo that has nothing to do with your demo and then you have to add an explanation of why it's there.
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But for a workaround to implement this feature yourself:
I'm not seeing any immediate use for it, but there you go.