a beam attack that spawns 2or1 pixel objects continuously to look like a beam. This is so I can activate some code through bump. And if someone gets caught in the middle the parts at the end will still move on. I honestly think this is the best and easiest way to make it look good.
How enefficient would that be? And is there something to make it more efficient?
Jul 6 2015, 10:20 am
Best response
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Use larger pieces so you don't have to spawn as many or as often. Doing this on an individual pixel level is a recipe for disaster.
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Could you not just have a bump/bumped for the tail of the beam? Say you have the head and tail and the player bumps into the tail, it doesn't delete the tail or head?
//little help from kaiochao on this one from what I read on the forums etc. |
If you want someone to be able to walk into and interrupt the beam, then the beam will have to be non-dense, so you'll be using Crossed() (maybe you can make a Crosseded() like Bumped() is to Bump()?).
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In response to Kaiochao
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Oh I'm stupid of course you wouldn't be able to do that, walk through it if it was dense. Well I'm working on it tomorrow. I'll see what I conjure.
Thank lummox if I keep with that idea I'll do that. |