I want to make it where I click a button to set the hair color then I click the button of the Hair style so when i login it gives me the overlay of the colored hair
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where I click a button to set the hair color then I click the button of the Hair style so when i login it gives me the overlay of the colored hair var/list/Hairs=list("Spiked"='hair.dmi',"Short"='hair2.dmi') Correct me if wrong but it does exactly what you asked. |
no because i want to be able to click buttons for the hair this gives me a list instead
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In response to Mastergamerx
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It's not very difficult to go from that to buttons. If you know how buttons work then it should take you 2 minutes.
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In response to Mastergamerx
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For my two cents, I've always hated additive color. I'd much rather have either two icons--one for the color shades and one for the highlights--or a single icon that can be split via MapColors() for the same purpose.
The shading icon is shades of white and gray, that gets multiplied by the color, and then highlights are added after. As a bonus, if you strictly use a shading icon, you can just use atom.color and be done with it, no icon manipulation required. As a further bonus, you could add an overlay with atom.blend_mode = BLEND_ADD to use highlights and still avoid icon manipulation. |
I ge thow to click a button and make it pick a color for the hair. I dont get how im supose to make a button that sets the hair to have colored applied to it
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In response to Mastergamerx
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Mastergamerx wrote:
I ge thow to click a button and make it pick a color for the hair. I dont get how im supose to make a button that sets the hair to have colored applied to it The question is, what do you want the UI to look like and what do you want to happen, step-by-step? |
I don't know what all the fuss is
For a simple solution exists An input mode Written in code Is enough to get you in biz var/colour = input("What colour do you want") as color No fussing about with adding Such efforts are simply for badding It's easier to show Colours we all know Which to players is certainly gladdening |
All I want is to click the hair color button pick a color then click w/e button I choose for the hairstyle I want then when I finished the character creation on loading into the game it gives me the hair i picked in the color i picked
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In response to Mastergamerx
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I have no idea why you're displeased
I gave you the solution, not teased The button you'll click The colour you'll pick Nary a qualm's not been ceased. |
*facepalms* All I need is the code for how do I make it so when a press a button it'll set a var to a hairstyle so I can apply the color to it
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In response to Mastergamerx
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If you have a button for each hairstyle, it'd be as simple as having a single hairstyle verb that takes a number or a string, then updating accordingly.
mob/var/hairoverlay |
I left you the code 2 posts ago
Is it that hard to read my post, yo? This is a bother, YOU INPUT A COLOR Zip zip, you're ready to go |
so for the refresh hair it should be
if(hairstyle=="style1") like that i think part im stuck at is how do I put the icon part properly to be assigned to w/e selected |
In response to Lugia319
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Lugia319 wrote:
I have no idea why you're displeased Lugia319 is both a developer and a rapper. Any who, this solution is what you want, at least at the most basic and simplest level. If you want to get fancy, I suggest you follow Lummox JR's example. Message me if you are still having issues. |
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http://www.byond.com/developer/?text=hair+color