ID:188824
 
Ok, In MTG is there a limit on how many cards you can put on the field? i need to know cause i'm making a MTG battling utility

Siientx
No, there is no limit to the amont of cards on the field. You can have 50 elves in play and your not doing anything illegal. Hehehe
In response to Tazor07
Well that sucks because how do i make a 1#inf long tile long battle field and expect the person to see each tile?

Siientx
In response to Siientx
Well you can change the rules alitle or maybe put cards on top of each other, or make it more vertical since there is only 60 cards in a deck max i think
In response to Tazor07
Tazor07 wrote:
Well you can change the rules alitle or maybe put cards on top of each other, or make it more vertical since there is only 60 cards in a deck max i think

There's no maximum deck size. There is a minimum, though.
In response to Garthor
Oh ya, 60 is recommended but you can have no less then 40.
In response to Siientx
I have a complete magic battling utility.
In response to Siientx
Well, the good news is that you shouldn't really ever have too many cards in play in a single game...

After all, many cards are fast or temporary effects and will be gone before the turn is over...

The only things you'll ever need to worry about remaining on the playing field are lands, summons, and other various permanents...

Lands are easily handled by stacking them in piles... Make an icon underlay that looks like the right and bottom edge of a card (like a backwards L), give it the necessary pixel offsets (if it's two tiles wide, make the first one at pixel_x = 2,pixel_y = -2, and the next at 4,-4, and so on), and place it under the top card's icon... Then give the lands a variable for how many are stacked in their pile, and let the player choose how many of them to tap when they click (or whatever) on the top land...

Creatures can also be handled this way (if multiples of the same card are in play) but even if each creature in play is a different card, there should be very few cases where you'll get too many of them on the field at once (they are meant to be used, and that usually results in deaths, eventually)

So basically, make the field something like 11 tiles wide (graveyard, library, up to 5 basic land squares, and 4 squares for non-basic lands and such... 11 just happens to be the most convenient, given BYOND's preference for odd-numbered view ranges) and 21 or so tall (3 tiles in between players, and 9 rows for each player's field... one of which is for their graveyard, library, and lands, and the other 8 can be used for any other permanents, and set aside a square or two for display of fast effects played that turn)...

Now, this solution only works for one-on-on duels... If you want chaos matches, you'll need to figure something else out...lol